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Make your door. then Tie to entity and select Func_door. that is all you need for a simple door.
 

MaX

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Create a box and texture it origin then create a door figure where u want 2 put them then put the origin with it like here this is the door. |here is the origin : make it so it like this |: if u put origin on that side it will open Right if on left it will open left. then tie it 2 Func_door then slect the setting
 

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