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- Joined
- Jul 1, 2003
- Messages
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OK, im in desperate need of a tutorial of how to make a train using the halflife deathmatch .fdg
I have been trying every setup i possible could, here is my current setup, if any of you know about this, and can point out an error in my setup, PLEASE do!
train:
Func_tracktrain
name: truck
global entity name: truck
first stop target: truck1
train controlls:
func_traincontrolls
train name: truck
first stop:
path_track
name: truck1
next stop target: truck2
second stop:
path_track
name:truck2
next stop target: (none entered yet, i want the damn thing to work before i make massive stops)
Thanx,
Nick
PS: if anyone knows of a tutorial about this, PLEASE reply with a link, dats all im asking!
I have been trying every setup i possible could, here is my current setup, if any of you know about this, and can point out an error in my setup, PLEASE do!
train:
Func_tracktrain
name: truck
global entity name: truck
first stop target: truck1
train controlls:
func_traincontrolls
train name: truck
first stop:
path_track
name: truck1
next stop target: truck2
second stop:
path_track
name:truck2
next stop target: (none entered yet, i want the damn thing to work before i make massive stops)
Thanx,
Nick
PS: if anyone knows of a tutorial about this, PLEASE reply with a link, dats all im asking!