Lost in space
- Joined
- Jun 7, 2006
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I think esf should have 2 to 3 sets of each animation.. example: goku's up hit wouldnt be the same animation over an over an over an over an over an over.. it would switch up.. ive seen some games do this and it makes the game feal very orignal an smooth..
Esf needs something that gives players a speed boost so when specing fight its very entertaining.. i mean its kinda lame to see 2 people constantly flying at the same speed in circles.. and one hitting the other.. But if either was to suddenly speed up an fly around the other and land a hit.. thats entertainment..
How to implement? very simple while swooping there is a boosted flight speed.. that costs more ki. Simply fly and Hold the *Powerup button* to fly faster. Let me state this before i explain the catch: a regular swoop lasts for about 5 to 6 seconds before it stops automaticly. ok the catch for this boosted swoop is that it lasts for 3 to 3.5 seconds before automaticly returning to normal speed.
(THIS WOULD BE A GREAT IDE CRY IF THIS WAS IN 1.3!!!)plz oh pl zoh plz add
Beams.. its lame how you can detonate a beam instantly after shooting.
I say they add a delay to detonation, there should be a 1 to 2 second delay after shooting before someone can detonate a beam. I also think when a beam is detonad or exploads the beam shouldn't just disapear it should disperce into tiny pieces of energy..
New Jump: hold jump To shift weight(or to get ready to jump), then hold the direction u wish to go then release the jump button to jump. If holding forward you jump where you're looking.
2 new cross hairs for beam/ melee. For beam cross hair a big 2 inch in radius circle. when the beam is shot the people in the circle get a square around them. lets say there were 3. 2 square would be green and 1 would be red. the beam would lean to the red square ..
Beam Power push you should be able to put more energy into a beam Even when not psing.. but this energy doesn't make the beam stronger.. it speeds it up.. Holding Powerup when firing a big beam speeds up the beam and makes a bright aura over your character..
Basic melee.. After being hit for the first time with basic melee a player should be able to block the 2nd hit and if successful they only recieve half the damage. If a plyer does block successfully they regain control over there character and dont continue to fly back...
Rolling .. to recover a plyer should have to turn around and face the ground then press jump.. it would be more interactive an less *automatic*.
Blocking ... when a player blocks he should have the option to attack back with whater OR do a powerup which knocks their oppoent back with out giving damage. this gives the blocker time to powerup but if the other guy blocks when he does this he only flies back 1/4 the distance a basic melee hit would hit you.
Esf needs something that gives players a speed boost so when specing fight its very entertaining.. i mean its kinda lame to see 2 people constantly flying at the same speed in circles.. and one hitting the other.. But if either was to suddenly speed up an fly around the other and land a hit.. thats entertainment..
How to implement? very simple while swooping there is a boosted flight speed.. that costs more ki. Simply fly and Hold the *Powerup button* to fly faster. Let me state this before i explain the catch: a regular swoop lasts for about 5 to 6 seconds before it stops automaticly. ok the catch for this boosted swoop is that it lasts for 3 to 3.5 seconds before automaticly returning to normal speed.
(THIS WOULD BE A GREAT IDE CRY IF THIS WAS IN 1.3!!!)plz oh pl zoh plz add
Beams.. its lame how you can detonate a beam instantly after shooting.
I say they add a delay to detonation, there should be a 1 to 2 second delay after shooting before someone can detonate a beam. I also think when a beam is detonad or exploads the beam shouldn't just disapear it should disperce into tiny pieces of energy..
New Jump: hold jump To shift weight(or to get ready to jump), then hold the direction u wish to go then release the jump button to jump. If holding forward you jump where you're looking.
2 new cross hairs for beam/ melee. For beam cross hair a big 2 inch in radius circle. when the beam is shot the people in the circle get a square around them. lets say there were 3. 2 square would be green and 1 would be red. the beam would lean to the red square ..
Beam Power push you should be able to put more energy into a beam Even when not psing.. but this energy doesn't make the beam stronger.. it speeds it up.. Holding Powerup when firing a big beam speeds up the beam and makes a bright aura over your character..
Basic melee.. After being hit for the first time with basic melee a player should be able to block the 2nd hit and if successful they only recieve half the damage. If a plyer does block successfully they regain control over there character and dont continue to fly back...
Rolling .. to recover a plyer should have to turn around and face the ground then press jump.. it would be more interactive an less *automatic*.
Blocking ... when a player blocks he should have the option to attack back with whater OR do a powerup which knocks their oppoent back with out giving damage. this gives the blocker time to powerup but if the other guy blocks when he does this he only flies back 1/4 the distance a basic melee hit would hit you.