DISEASE PROBLEM...

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To stop infinitly strong players from massacaring everyone there could be a diasese that is contagious that would only affect very strong players (say 7mil+ could be diiferent).

It would happen when players made contact with melee and sap away strength
and set forms to 1st stage.
E.G
:) =3 MIL PL weak player with disease(no effect) :laff:=7 MIL PL strong player

======== :laff: - :)
MELEE

:laff: PL drops until death.
 
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.... so you want the 7 mill+ players to be beaming the entire time?
you sir, are insane.
 
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...

How is that DBZ?
 

PRJ

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hmm cant "Heart Disease" be in the game as an chemical to use as a item :D?
if u punched someone when u picked it up the oponent then would slowly decrease PL and Health by 1 like it did for goku :eek:
and there should be like hidden cures somewhere in the map ^_^
 
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So now we have to punish players who get a higher PL than you? I can't even imagine how that could be done fairly.
 
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The heart disease wasn't a chemical. It's not as if Goku was beating the crap out of the androids, and suddenly he splashed it in goku's face. It was just part of the plot.. It won't be put in.
 
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In 1.2 the max power multiplier in melee will be 2.0x. I believe this is posted in Joe's journal. This basically is the answer to what your asking to fix.
 
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o.k, good idea but it could be a small chance of getting it,does it mean the stronger the player the worse the disease is, it might be based of the heart virus.
 
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The team has already made the system noob friendly (dumb idea **** the noobs i say) this idea would just make everything worst.
 
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so all the work the 7mil+ ppl put into getting stronger was for nothing.. yipee
 
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g8 suggestion..we should also have a button that kills an enemy under your reticule instantly!! =_=...
 
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For the safety of the author, I think this conversation should end.

closed
 

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