More Complexity in Controls = CoolHibiki said:well simple melee is being changed so its not so easy to max out combos and whore beams
More Complexity in Controls = CoolHibiki said:well simple melee is being changed so its not so easy to max out combos and whore beams
No no and NO. Controls need to be simple that is key in all games. Controls=easy but doing moves=complex. Don't make the game hard by adding techinical difficultes thats just stupid.Hwoarang said:More Complexity in Controls = Cool
I, someone who likes simple melee, made a "take out the double hit" thread (http://forum.esforces.com/showthread.php?t=47574). It didn't get too many replys because people were responding to stupid suggestions that would ruin the game instead of my thread.SaiyanPrideXIX said:The problem with the whole thing isn't how far back you get knocked. It's how fast you get there...if they sped up the knockback it might solve the problem anyway, because only highly juiced players could do it.
I know people crack on me all the time for calling this an exploit but really I'd like to see a mutually beneficial solving of the problem that makes everyone happy...which is why I've yet to start a "take out double hitting" thread.
Sad but true, my friend. Sad but true.VeTaNaToR said:whats wrong with the system as it is... i mean i think its great that guys who dont play 24/7 actually can get 1 kill now but i guess some guys wont be happy until newbs cant even enter esf anymore...
If someone would ever pay attention to anything I damn well say. They would know that I said a long time ago that. The Mp_simplemelee 0 cvar. Has the faster, and longer knockback making it harder (alot harder) for you to get a combo in. If someone would actually have paid attention they would've known that by now. The only way to make ESF enjoyable again (meaning making me play it more than 10 minutes). Is to make **** harder to do again. I hate going into a server seeing everyone fight the exact same. In 1.2 there is like 3 strategies at most, and everyone knows how to use all of them effectively, but when in 1.1 you had alot more strategies, but lets not get into that. ESF Team put the mp_simplemelee 0's knockback into the regular game, and we will see a bigger increase in well Fun Factor.Hybrid said:I, someone who likes simple melee, made a "take out the double hit" thread (http://forum.esforces.com/showthread.php?t=47574). It didn't get too many replys because people were responding to stupid suggestions that would ruin the game instead of my thread.
Anyway, speeding up the knockback is a good idea. The only way you could perform the combo then would either be with a teleport or if your ssj.
This is true, if you can find a nearby corner in the celing, you can do an infinate combo if you can keep the ki needed up.SaiyanPrideXIX said:Besides...in 1.2.1 you can do 15 two-hit combos in a row. Mathematically, it's not so different...right?
This is true too. If they just increased the speed to much faster and the distance 1.5 times before the recovering started everything will be even.SaiyanPrideXIX said:The problem with the whole thing isn't how far back you get knocked. It's how fast you get there...if they sped up the knockback it might solve the problem anyway, because only highly juiced players could do it.
Completely off topic and there was NO NEED for the bold and underline.Diablo-666 said:i got a question......... WHY ARE THERE NO DRAGONBALLS IN VERSION 1.2?!?!?!?!
what can i do?? is there a patch for dragonballs??