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If you are going to reply to this thread please read the whole thing
In ESF melee is the default weapon and the best one in the sense that (at least from what I have seen) a good melee person can definitely beat a beam spammer. Becuase of this I think there needs to be more variation to the melee system. I am not talking about adjusting how the control and actions of melee work (yet.....) I am talking about other factors that can be applied. I used to play the DBZ collectible card game and it had different styles of fighting and different variations of melee. This concept could be applied to ESF. Here are my idea for variations of melee. I think that when you start off in a game you should get the default melee and then by pressing the "1" key again you can cycle through the different types
(These names were inspired by being a veteran player of the DBZ CCG)
Red Style of Melee- Every time you hit a player you get an additional 50,000 points (the amount is open to discussion) to the default PL gain of hitting your opponent.
Green Style of Melee- An additional 5 (the amount is open to discussion) hit points is taken away every time you hit your opponent.
Blue Style of Melee- You get an additional 2 teleports (the amount is open to discussion).
The Black Style of Melee- Your default swoop speed is given an extra 10 points (the amount is open to discussion).
Orange Style of Melee- Your PL gains an additional 100,000 (the amount is open to discussion) when you swoop at your opponent (the reason it should happen when you swoop and you is to prevent people from using to help them win BS's or PS's). The PL gain IS NOT PERMANENT. It is only when you have that style of Melee selected and you swoop. when you are not swooping your PL returns to the default. Having turbo on or off will not affect this whether you can use this.
This will add more variation to the Melee of ESF. Maybe certain characters can use certain styles. Please Reply
In ESF melee is the default weapon and the best one in the sense that (at least from what I have seen) a good melee person can definitely beat a beam spammer. Becuase of this I think there needs to be more variation to the melee system. I am not talking about adjusting how the control and actions of melee work (yet.....) I am talking about other factors that can be applied. I used to play the DBZ collectible card game and it had different styles of fighting and different variations of melee. This concept could be applied to ESF. Here are my idea for variations of melee. I think that when you start off in a game you should get the default melee and then by pressing the "1" key again you can cycle through the different types
(These names were inspired by being a veteran player of the DBZ CCG)
Red Style of Melee- Every time you hit a player you get an additional 50,000 points (the amount is open to discussion) to the default PL gain of hitting your opponent.
Green Style of Melee- An additional 5 (the amount is open to discussion) hit points is taken away every time you hit your opponent.
Blue Style of Melee- You get an additional 2 teleports (the amount is open to discussion).
The Black Style of Melee- Your default swoop speed is given an extra 10 points (the amount is open to discussion).
Orange Style of Melee- Your PL gains an additional 100,000 (the amount is open to discussion) when you swoop at your opponent (the reason it should happen when you swoop and you is to prevent people from using to help them win BS's or PS's). The PL gain IS NOT PERMANENT. It is only when you have that style of Melee selected and you swoop. when you are not swooping your PL returns to the default. Having turbo on or off will not affect this whether you can use this.
This will add more variation to the Melee of ESF. Maybe certain characters can use certain styles. Please Reply