different sounds

New Member
Joined
Jun 3, 2004
Messages
218
Best answers
0
I suggest having more different sounds i esf because it sucks to hear the same sounds all the time
 
New Member
Joined
Feb 7, 2004
Messages
74
Best answers
0
What? The characters only use their sounds when they need to. I'm confused by what youre saying.
 
New Member
Joined
Feb 25, 2004
Messages
368
Best answers
0
tell us which sounds you mean... just saying you wanna have more sounds shouldn't help right:]
 
New Member
Joined
Jun 3, 2004
Messages
218
Best answers
0
I mean more different sounds like:
3 different kamehameha sounds, 3 or 4 final flash sounds ...
 
Lost in space
Banned
💻 Oldtimer
Joined
Dec 21, 2003
Messages
3,608
Best answers
0
i reckon a differ sound pack would be nice , and have differ sounds in there transed forms (cell2nd form voice can be herd when u r impefect cell and u charge up a ggun)

but it would be nice to have some differ sounds , not using the same sounds every release of esf (i hate listening the same trans sounds all the time)
 
New Member
Joined
May 21, 2004
Messages
267
Best answers
0
If there will be any voice modification suggestions, I'm hoping SSJ3 Goku and SSJ3 Gotenks (if he's ever entered) have deeper voices. The SSJ3 ascension deepends their voices.
 
New Member
💻 Oldtimer
Joined
Jun 8, 2004
Messages
5,216
Best answers
0
The thing is the sounds are all ripped from the show and not every character and every form of that character uses the moves they have in ESF. To the best of my knowledge Vegeta only uses gallick/gallit gun twice ever in DBZ, the sound he's got atm isn't even from that move, its his big bang attack in movie 6 ("Enough, you will not make a fool out of me!" used on metal coola and goku), same applies with Final Flash only being used once (I think) I'd suggest stealing them from existing, official FUNimation games [turn the music off in Budokai 2 and u can get some good ones] but I agree with you, the same sounds+voices over and over gets tiring after a while, you could replace the existing .wav's with others from different soundpacks, but the way it works now is one sound per move so you'd have to manually replace the sound each time you wanted to hear it differently.
 

Users who are viewing this thread

Top Bottom