Destruction Answers

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is it bad that when I went through the Thesis just looked for spelling mistakes along with information. Found only a few ^_^
He may or may not have had editors XD
 
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So that's a no to the editor thing, right?
 
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No. ESF is heavy on the CPU already, because its bound to 1 core. The thing is, that this destruction is based on Nvidia technology. Meaning only Nvidia cards can run it though the GPU, while other cards will have to run it off the CPU. If we can not get a guaranteed performance all round, we will not be including this feature. And adding extra stuff to that is a no no.

Besides while this works for our maps since we use our own model formats, for the player characters we still use .mdl files which are pretty much skeletal based and as all HL models have an animation separation at the waist.
Why not just have a little setting that turns destruction on/off? Futureproofing.
 
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Thanks, Greg. That cleared everything perfectly.
 
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A suggestion.
What if instead of limiting what can be destructed, just limit the destruction at a time? So if one thing is being destructed, the other is indestructible meanwhile.
 
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A suggestion.
What if instead of limiting what can be destructed, just limit the destruction at a time? So if one thing is being destructed, the other is indestructible meanwhile.
It would make objects last longer than the 10 seconds it would take to orientate and fire a beam
 
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Nice interview, explaining things. Hopefully more of these are done along the way.
 

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