No. ESF is heavy on the CPU already, because its bound to 1 core. The thing is, that this destruction is based on Nvidia technology. Meaning only Nvidia cards can run it though the GPU, while other cards will have to run it off the CPU. If we can not get a guaranteed performance all round, we will not be including this feature. And adding extra stuff to that is a no no.
Besides while this works for our maps since we use our own model formats, for the player characters we still use .mdl files which are pretty much skeletal based and as all HL models have an animation separation at the waist.