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This and 10.000 other suggestions might have been suggested before but this should be (re-)considered if it had been suggested.
We need a ki bar ( that's already ingame ) & an stamina bar ( needs to be ingame )
In order it should be:
1: Beams (highest draining) [you should be low on energy or totally drained after 1 shot] {SSJ3 Goku Kamehameha proofed the draining effects}
High Stamina & Energy drain
2: Transformations / Ki waves (high draining) [Any energy wave & transformation takes energy this should be high draining] Those renzuki ( ki balls should be able to be faster for all characters but at the cost of stamina
3: Turbo/Teleport (powered), (high-medium) used to power up or used to strenghten an attack..not so often used so we can assume it takes pretty much energy & medium/low stamina
Teleport (tp) should obviously take some ki and have also a (tp*) suggestion for it. That all characters should be able to teleport max 25 metres away from their opponent. (hold tp for like 2 sec)
4: Swoop (medium draining) [ always done in battles and obviously didnt required that much energy ] medium draining energy & stamina
5: Turbo (flight), (medium-low draining) turbo used for flight only should drain low ki since characters showed to fly thousands of miles without breaking a sweat.
Low Ki / Low stamina
6: Melee (air), (low draining) Should take Low ki amount low Ki & medium / high stamina.
Air fighting should take ki but not much & fighting shouldnt take ki just like (7)
7: Melee (ground), (low draining) No Ki use & low, medium to high stamina draining blows would require more stamina. Fighting should NOT take any ki at all only stamina.
8: Fly, (very low draining)Flying is someone can actually do forever..takes extremly low ki heck even "Pan" flew around the world without looking tired (low on ki) very low ki & very low stamina
I think changing this would make the energy / stamina system more realistic.
Stamina --> autorecharge though takes longer then just charging. Once you run out you get "stunned" (there is no stamina charge, only senzubeans can recharge it in an instant)
Stun --> This is the time for you to recover and seriously need to rest (max 3 seconds)
Ki --> recharges as you recharge your ki.
When Stamina is all empty the fighters should "stun" just like BFP.
Stamina is the condition of a fighter and when you run out you cant do anything anymore. You might have energy left but when you run out of breath you cant do a thing.
Dont know exactly how it will be but when you have those arrows. Low hits should take low stamina, medium hits medium stamina & hard hits (blows) high stamina amount..
I think this way the game gets balanced in many ways.
:yes: Positive points:
Map - Nukers get an instant kill and take out everyone...but once he fired..he is exhausted (drained in stamina & ki!) there for the most easy target. Nukers would think twice about there actions since once your drained you will "stun" {therefor shooting powerfull beams is not recommened in battles}
Melee get's more fun & promoted since fighters can fight in air/ground longer ( just like the show ) {lot's of action all over}
When you play in team mode you can easily fly to your own team & help them without having to recharge. (by the time your are recharged a teamplayer could be dead already)
:no: Negative things:
Might be difficult to code/change or to add.
People might get like ;/ :shocked: i dont understand it...is this esf?
But i am sure we can fix those things right? :]
We need a ki bar ( that's already ingame ) & an stamina bar ( needs to be ingame )
In order it should be:
1: Beams (highest draining) [you should be low on energy or totally drained after 1 shot] {SSJ3 Goku Kamehameha proofed the draining effects}
High Stamina & Energy drain
2: Transformations / Ki waves (high draining) [Any energy wave & transformation takes energy this should be high draining] Those renzuki ( ki balls should be able to be faster for all characters but at the cost of stamina
3: Turbo/Teleport (powered), (high-medium) used to power up or used to strenghten an attack..not so often used so we can assume it takes pretty much energy & medium/low stamina
Teleport (tp) should obviously take some ki and have also a (tp*) suggestion for it. That all characters should be able to teleport max 25 metres away from their opponent. (hold tp for like 2 sec)
4: Swoop (medium draining) [ always done in battles and obviously didnt required that much energy ] medium draining energy & stamina
5: Turbo (flight), (medium-low draining) turbo used for flight only should drain low ki since characters showed to fly thousands of miles without breaking a sweat.
Low Ki / Low stamina
6: Melee (air), (low draining) Should take Low ki amount low Ki & medium / high stamina.
Air fighting should take ki but not much & fighting shouldnt take ki just like (7)
7: Melee (ground), (low draining) No Ki use & low, medium to high stamina draining blows would require more stamina. Fighting should NOT take any ki at all only stamina.
8: Fly, (very low draining)Flying is someone can actually do forever..takes extremly low ki heck even "Pan" flew around the world without looking tired (low on ki) very low ki & very low stamina
I think changing this would make the energy / stamina system more realistic.
Stamina --> autorecharge though takes longer then just charging. Once you run out you get "stunned" (there is no stamina charge, only senzubeans can recharge it in an instant)
Stun --> This is the time for you to recover and seriously need to rest (max 3 seconds)
Ki --> recharges as you recharge your ki.
When Stamina is all empty the fighters should "stun" just like BFP.
Stamina is the condition of a fighter and when you run out you cant do anything anymore. You might have energy left but when you run out of breath you cant do a thing.
Dont know exactly how it will be but when you have those arrows. Low hits should take low stamina, medium hits medium stamina & hard hits (blows) high stamina amount..
I think this way the game gets balanced in many ways.
:yes: Positive points:
Map - Nukers get an instant kill and take out everyone...but once he fired..he is exhausted (drained in stamina & ki!) there for the most easy target. Nukers would think twice about there actions since once your drained you will "stun" {therefor shooting powerfull beams is not recommened in battles}
Melee get's more fun & promoted since fighters can fight in air/ground longer ( just like the show ) {lot's of action all over}
When you play in team mode you can easily fly to your own team & help them without having to recharge. (by the time your are recharged a teamplayer could be dead already)
:no: Negative things:
Might be difficult to code/change or to add.
People might get like ;/ :shocked: i dont understand it...is this esf?
But i am sure we can fix those things right? :]