New Member
💻 Oldtimer
ESF_Island is my least favorite map on ESF (Reasons Below) -- Don't get me wrong Stryker, I respect your skills as a mapper but ESF_Island lags & isn't scaled to the models.
The reason I get lag is due to my slow ass CPU speed (p2mx 350mhz! w00t -- Everything else is good 256mb ram, 46gb hd, cable internet, geforce 2 mx 440 32mb).
I have been thinking (that's dangerous!) & since alot...or all of the default and custom maps by DJ Ready really lag on my comp (and other people who have systems that are 450-600mhz but of course its not all mhz dependent). Did you do with the maps the same thing you did with the models, make then resize?
hmmm....I think they were resized, becuase I've noticed sometimes when I fall onto a slope of a cliff or something i'll get stuck on it and have to fly off. (Example: The cyllindrical cliff in ESF_Cell_Day/_Night, fly over the part that begins to slope out, toggle flying off.)
Also, when I resized some stuff on my map, the polygon count went up ALOT.
------------------------------------------------------------------------------------------------------------------------------------------------------
No matter if the maps were resized or not, please tweak the maps with null brushes, bigger texture scaling, etc... to reduce polygons and r_speeds. The majority of people playing Half-Life don't have high-end PCs and besides even the high-end PC users should be able to get the least lag (system/internet) possible to get the most out of the game.
And if you map makers are to lazy or to busy to bother "tweaking" your maps, I'll do it for you. I'm obsessed with tweaking stuff to get the best performance possible from stuff, so I don't mind doing it.
I don't wanna sound like I'm superior or anything when it comes to map making, because I'm definatly not (except to n00bs maybe).
The reason I get lag is due to my slow ass CPU speed (p2mx 350mhz! w00t -- Everything else is good 256mb ram, 46gb hd, cable internet, geforce 2 mx 440 32mb).
I have been thinking (that's dangerous!) & since alot...or all of the default and custom maps by DJ Ready really lag on my comp (and other people who have systems that are 450-600mhz but of course its not all mhz dependent). Did you do with the maps the same thing you did with the models, make then resize?
hmmm....I think they were resized, becuase I've noticed sometimes when I fall onto a slope of a cliff or something i'll get stuck on it and have to fly off. (Example: The cyllindrical cliff in ESF_Cell_Day/_Night, fly over the part that begins to slope out, toggle flying off.)
Also, when I resized some stuff on my map, the polygon count went up ALOT.
------------------------------------------------------------------------------------------------------------------------------------------------------
No matter if the maps were resized or not, please tweak the maps with null brushes, bigger texture scaling, etc... to reduce polygons and r_speeds. The majority of people playing Half-Life don't have high-end PCs and besides even the high-end PC users should be able to get the least lag (system/internet) possible to get the most out of the game.
And if you map makers are to lazy or to busy to bother "tweaking" your maps, I'll do it for you. I'm obsessed with tweaking stuff to get the best performance possible from stuff, so I don't mind doing it.
I don't wanna sound like I'm superior or anything when it comes to map making, because I'm definatly not (except to n00bs maybe).