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A suggestion for how deaths and scores are handled in the game; rather an option. See =>[Choice?]
That being - when a player's HP reaches 0 (or locked at 1 due to either melee, or energy [Choice?]), he becomes immobilized, and the assaulting player/s have the [Choice?] to finish their opponent and gain a point; or spare their life.
If murdered a player re-spawns as usual. But if spared, is given the chance to pick themselves back up again(maybe with some kind of temporary boost or hp regeneration[or refill?] for a time), and get right back into the game. (Even with the presence of some kind of DDR mini game bonus [Choice?])
Possibly with the option for some dramatic yelling and epic power-up visualization just for the hell of it, something to REALLY get the player feeling the need for a rematch.
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Would make a great place in the game:
*for taunts, and shows of bravado
*to offer optional change of pace
*where you can totally dis noobs(or a vet O,,O!)
*help the player feel like they are never out of the action
*add depth and consideration to the nature of the battle you are having(Only if ninja enough)
Thoughts, considerations, and suggestions on conditions and requirements please.
That being - when a player's HP reaches 0 (or locked at 1 due to either melee, or energy [Choice?]), he becomes immobilized, and the assaulting player/s have the [Choice?] to finish their opponent and gain a point; or spare their life.
If murdered a player re-spawns as usual. But if spared, is given the chance to pick themselves back up again(maybe with some kind of temporary boost or hp regeneration[or refill?] for a time), and get right back into the game. (Even with the presence of some kind of DDR mini game bonus [Choice?])
Possibly with the option for some dramatic yelling and epic power-up visualization just for the hell of it, something to REALLY get the player feeling the need for a rematch.
---------------------------------------------------------------
Would make a great place in the game:
*for taunts, and shows of bravado
*to offer optional change of pace
*where you can totally dis noobs(or a vet O,,O!)
*help the player feel like they are never out of the action
*add depth and consideration to the nature of the battle you are having(Only if ninja enough)
Thoughts, considerations, and suggestions on conditions and requirements please.
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