Dead massage

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The problem of this game is that you see that you killed your enemie. In the show the Z team or other guys just win because the enemies don't know exactly that they are dead. The just think they are dead and that is the end of him (freezer or someone). There only should be a message that he is hard damaged also if he is dead.


There only should be a message that he is hard damaged also if he is dead.
That isn't very importent. lol
But the upper part is importent.
 
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Umm the game is awesome how it is there is no need for the change you are talking about.
 
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But that whould make it more show like.
Are you don't see the scene ?
Frieza fire goku in the water and then he laught. He shows his back and suddenly he is behind him and fir him at the wall and then down and a beam at him.
 
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he says that the top message should not say 'you killed someone' it should just anounce they have been hurt bad when there in low health or dead that way you have to check to see if you did finish them because they never knew in the show
 
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But uhhh people already can see je enemies anyway so i dont get je problem
theres no need wot a bunch of balony
 
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Doesn't make any difference, you could still just press tab and see if you get +1 at your score.
 
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I have to admit... that would be kinda cool, not knowing whether or not you killed someone. Cuz you gotta admit, even though it's stupid, the characters in DBZ can spend an entire episode thinking someone's dead just cause they got a direct hit, and then suddenly BLAH! And they cut to the cheesey technique where they flash the camera at the faces close up, with the mumbling, and the crazy backdrops, etc etc.
 

ZuL

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Yeah really, that would be kinda neat. But it won't work, cuz as SCIxX said, you can just check your scores if he's dead or not. How to make this happen would be kinda hard, cuz i know that ALOT of people would complain if u removed the scores :rolleyes:
 
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No you can't
If the do it this way:
The score of total kills only appears if the round is over you leave the server.
 

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