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So, are you guys still playing the game then? Regardless of the downfalls you've all admitted the game has, are you still enjoying it?
http://www.incgamers.com/2015/03/dragon-ball-xenoverse-pc-port-impressionsIm still waiting for a honest to god decent port review before ill even think about dipping in to it.
I don't know if anyone is going to ever bother to make a review that specifically focuses on the PC port.Im still waiting for a honest to god decent port review before ill even think about dipping in to it.
Or be a green slug AND also use the Z-soul. Destroy all the ultimate attacks with your FACE and get away with it.Or better yet if you don't want to be a green slug pick Neil's Z soul which regenerates your HP while you have full KI.
All good points you pretty much explained it how I would but I feel as though some of the "mechanics" left out are worth mentioning.I logged in just to make this point.
This is probably one the best Dragonball Z games I have played
Yes the DBZ fanboy inside me helps me glaze over the downfalls, but I was hesitant to buy this game on PC and I regret absolutely nothing.
In my opinion, it's also one of the best looking DBZ games out there. I don't get the fuss over the FPS, I just play at 30 fps and I recently turned motion blur off to get better screenshots, but anyway:
This is not a tweaked Tenkaichi/Raging Blast and I feel that anyone who tells you otherwise has not explored the combat system or cares not to
I say this because I grew tired of the Tenkaichi/RB combat very quickly, which is why I had not purchased a single DBZ game since the PS2 era (except Battle of Z for Vita, it was $10 digital why not :>)
The Tenkaichi/Raging Blast games gradually expanded on the combat, but it still felt very stiff to me, like melee fights were trapped in a "bubble" until someone got launched. Xenoverse controls a lot more like Zone of the Enders or Battle of Z, when it comes to targeting your opponent. You orbit each other, giving you more control as you bob in and out to positions yourself for melee/ki blasts, or to defend said attacks. Coupled with jumping and dashing, it plays similarly to Japanese arcade arena fighters, known for the depth of the their combat despite the relatively simple control scheme.
They give you a healthy amount of pre-listed combos from the start, and the neat thing about that is that different races AND different genders have different combos which is huge. I play a human male who has a combo trips the opponent, then sends them flying down, bouncing off the ground. However, Saiyan males have a combo that props them upwards, allowing for a juggling combo.
Outside of all these other variations, you make your OWN combos by combining it with vanish follow ups, boost dashing, and cancels. That's not even counting the PLETHORA of "Strike Supers", which are melee-based special attacks. Flurry attacks, attacks that drain stamina, attacks that you can charge that break guards, you can essentially tailor your character to the way you want to fight. That's not even considering that the actual visual physique of your character determines the damage of your melee and ki attacks.
Yes random drops are annoying, yes the server needs a lot of work to become more stable, and yes it can be unfairly hard sometimes, but as someone who was not feeling the newer DBZ games as of late, I have devoted many hours to this game thus far and still have so much to unlock.
I didn't even cover how important "Z-Soul" buffs are to your style of play, or how you train under one of the many heroes/villains in the series to learn their specials moves, or how huge the maps are which allow fights to organically move throughout the scenery, or how transformations actually make a huge difference and are not only their for fan service.
TL; DR
I do not like the combat in the Tenkaichi games anymore, and for a DBZ game, this has tons more fluidity, depth, and excitement than previous titles in my opinion. Do not let random drops or inconsequential graphics issues stop you from enjoying this game. Here is a video to demonstrating how free form melee/movement is (cursing at the end from me, if that matters to anyone)
https://www.youtube.com/watch?v=Iqi3fsxK0P0&feature=youtu.be
It's their second time making a 3D Arena Fighter actually, they did Saint Seiya: Brave Soldiers in 2013.It's not a bad game considering this is the developers first time making a full 3D fighter, but it does lack the quality polish of informative playtesting.
Are you doing Parallel Quests between Story Missions? It should help a bit both in getting into a better level and getting new skills/clothes, also there are some Parallel Quests in TokiToki that NPCs give you, so look out for those if you haven't.What does "Change The Future" do, exactly? I got the game... and it's meh? Its pretty much how Nebulisreconx said it is. I'm level 11, and I'm still having fun. Last night, though, I got so frustrated with the mission where you have to fight Recoome and Ginyu at the same time I just straight up rage quit; they hit like a blood truck, especially their grabs. I can't find any new Parallel missions... I guess I have to grind earlier missions, huh? If so... that's bad game design 101 - already forcing me to go back and re-do missions I just did.