DBZ tenkaichi 2 again

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ugh, still looks very beamspammable to me =/ not as much as the first one... I'll have to wait and see....
 
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Beam spammable? You could only shoot like, three beams...me personally, I can tele-dodge almost any of the beams in the first game. Never really saw it as a problem.
 
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There are like 20 or so loopholes in the game where beams are completely undodge-able, like mid ki blast deflection, a fraction before the end of explosive wave, there's a few things with other peoples fav techniques, right after a throw, after a certain timed ki push (triangle move), after a gut punch, mid close range dash, when somebody jumps and is charging a melee attack towards you, when somebody's doing a rush attack and you wait till the last second (though i think they've corrected it in this one), dash towards them hit prematurely and teleport to the side while they start to hit you - they're completely open, the list goes on and on.... I always found the teleport dodge system to be almost impossible at very close range and the distance from you and your friend can make the timing very upredictable, mid range is the only real time you can be confident it's going to work, have somebody play with 4th form frieza... frieza cutter is the most unbalanced move in the game.
 
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Why is the AI so weak in most of these videos, the actual player is playing really well and to have the ai maybe play as good would make these battles look really intense....oh I also LOVE the retro dbz music in the jp version, although I doubt it will be in the ntsc/pal version probably will be replaced by some corny jazz like music.
 

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broli said:
Why is the AI so weak in most of these videos, the actual player is playing really well and to have the ai maybe play as good would make these battles look really intense....oh I also LOVE the retro dbz music in the jp version, although I doubt it will be in the ntsc/pal version probably will be replaced by some corny jazz like music.
The AI is probably set to extremely dumb for an easier way to record and show what kind of moves the player can do, I guess.
 
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Magus said:
The AI is probably set to extremely dumb for an easier way to record and show what kind of moves the player can do, I guess.
Or just to show off -.-
 
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Yep, thats probably it, setting are probably on Very Easy...but something I am pleased with the AI now...NO KI BLAST SPAMMING! horray =P
 
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Your comments are always so weird and negative mf... =P

Another new video, from GameTrailers!
http://www.gametrailers.com/gamepage.php?id=2583

Nothing major except it's showing awesome new outfits:
Goku with Roshi's gi
Teen Gohan in his battle damage uniform (Cell Games)
Gohan in his Green uniform (World Tournament)
Krillin and Gohan in their Saiyan Armors form Namek.

Pure awesomeness, would be great to recreate battles this way...and yet October seems so far away T_T
 
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Which video is the new one?

Super Veggeto said:
Your comments are always so weird and negative mf... =P
You don't have to say that everytime.
 
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Nice videos, I'm definetly looking forward to this game ^^.
There's one thing that came into my mind when watching the new videos though.
I noticed that sometimes when the player did a beam/ki attack it would pause for a short time like a cutscence (as it was in Tenkaichi 1) before he fired off. And some other times he fired off the beam/ki attack almost directly, with the ability to even charge the attack before firing it off (they way I prefer it).

What's up with that? Was it just my imagination, are there different kinds of ways to fire off attacks, does it only apply to some attacks or is it some kind of option? o :x
 

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You can charge your attacks if you wish... that's what's going on.
 
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Fujin said:
You can charge your attacks if you wish... that's what's going on.
I do know that you can charge some attacks, but I'm not quite sure if it's possibly with all. To explain further I'm gonna use the new video at gametrailers that SV posted for reference.

So in one of the last clips we have Goku vs Teen Gohan at the cell arena.
At some moment we can see Gohan using the Gekiretsu Madan, when doing this the game pauses and the camera zooms in on the player in a cutscene like way before actually launching the attack (ala Tenkaichi 1 style).
Later on in the same clip we see Gohan doing a Masenko, this time firing it off directly, without the cuscene and without charging it.

What could this mean then, well it could just mean that it differs with the different attacks, some are fired off directly and some not, right? Sure that sounds like a fairly believable answer... but
of course I have to add a twist to that, just to mess things up ^^'.

Now If I remember correctly we saw that in the japenese demo videos at youtube Turles did some kind of cirle attack. Several times you could see the camera zooming in on him first before he launched it, BUT at some point in one of the videos he clearly fired of the SAME attack DIRECTLY at the enemy, no cutscene whatsoever.
How is that possible you ask yourself?

Well, do note that I could just remember it wrong and all the attacks were done in a cutscene like manner, but if not,
what could this mean?
 
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It might work like this if you hold the button down it might initiate a charge moment, because yes we have seen 2 types of beams so it is entirely possible.
 
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Yes chargeable beams are in, you can actually see an icon on the left bottom corner of the screen telling you to keep triangle pressed.

Which video is the new one?
Called Land, Air, and Sea Gameplay
 
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The teleport looks a lot more handy. Goku was on the ground when Gohan came a him and was still able to teleport. I don't think the first one had that.

And with the added speed and the ability to curve when flying/dashing and the types of combos, playing against player or computer may finally have diversity.
 

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I'm really feelin quite a few more of the moneuvers that they can do not... I like meing able to fling them far away... and it also seems you can send them even further back than in BT1....

also... I noticed in one of the recent vids from Gametrailers (i believe) that when they fully charge up and send off the invisible wave, it goes out even further than BT1.
 

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