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there's some part of my thinking.....why half-life havent had the damage skin when the enemies got hit by shot or any attack than increase wound in their body like quake 2? this is the idea from yesterday when i played quake 2 and i discovered it....
like enforcer, it had 2 different mode of dead part(head-lost and stomach-blasted )
security guard had 3 different mode(arm lost, head cracked and flesh on the back)
but why didnt half-life use it? even sourse engine........ the point is when people die but they dont look like they r dead......
like enforcer, it had 2 different mode of dead part(head-lost and stomach-blasted )
security guard had 3 different mode(arm lost, head cracked and flesh on the back)
but why didnt half-life use it? even sourse engine........ the point is when people die but they dont look like they r dead......