Lost in space
💻 Oldtimer
yes indeed, a customization idea, outragious isnt it!?
ok envision this, your piccolo, you just hit goku to the ground and hes out, hes not getting up anytime soon. you think to yourself "HAH perfect chance to use my scattershot on this bastard!" you reach over for your attack but alas! youve accidentally hit the "stab self with tree branch" button. your lifes over, your wife leaves you and your house is burned to the ground by a pack of drugged up elves.
now that you have envisioned that here is my idea:
DaRk's Brilliance No. 1: Interchangeable attack slots
Normally youd have to go to the controls menu and switch your attacks around, but that can sometimes create a problem when you pick other characters. with my idea youll have kind of a budokai system, an attack menu with all the attacks you have as that character (as goku it would be Khh, SB, KT, SF and all those). they would all be in slot next to the characters picture in a different screen labeled "attack edit"
On the left of that slot theres about 7 empty slots for your attacks (senzus have a fixed slot) you can pick what slot you want your attacks to be in (Note: melee is not able to be taken out, its always slot 1). So for example
slot 1. melee
slot 2. Gen beam/ball
slot 3. Masenko
You get the idea.
EDIT: i was thinking that if you place the same 2 attacks in 2 seperate slots it strengthens your ki attack but slows down the charging process and ups the meter for the minimum charge
DaRk's Brilliance No. 2:Transformation selection
Note: this suggestion is for people who realize transforming is an unnecessary part of the game (although useful), so basically most pros would more than likely enjoy this idea.
You remember in budokai where you can pick your transformations to have?
You do?
Well i dont...
Anyway, in the attack edit screen theres a seperate slot for the transformations allowed for certain characters (ginyu and 18 is omitted in this). Now i know what most of you are saying "why do that, you can just not transform to that level" and others are already talking to your local hitman. Quick Explanation: the less transformations you have the more powerful your transformations are.
Well its understandable isnt it? If you only have one trans chances are you would become used to it fast and become more powerful with it only now it just happens instantly...
EXAMPLE: of course goku will be our main man in this example, as goku you have ssj1,2, and 3 what if you drop ssj3 though? ssj 1, and 2 would gain a considerable speed and power boost (i would think if you drop ssj3 a 2.25 PL modifier) if you dropped ssj 2 and 3 you would gain an extreme boost to your ssj1 form (a 2.5 modifier and a speed boost)
BALANCE: it balances out because everyone else will still get to transform to ssj2 and 3 but youll be able to beat on them faster than they can to you.
DaRk's Additions:Attack powerboostage
In the attack idea about a few hundred feet above this sentence i mentioned that you pick your attacks with a slot of 2-7 but how about if you all out drop an attack and add a second one (like all out dropping SB to add in Khh to slot 4 AND 5) you gain more power to that attack BUT it takes longer to charge OR comes out slow (like ki blasts) but i think that extreme attacks like SB, DB, FF and any other extreme ki attacks planned for 1.3 will be exempt from this also instant attacks/death attacks such as lasers and discs will be exempt from this as well
i really do think that this is a brilliant idea despite how i titled my paragraphs, i know it would take considerable coding and such but its something that would definitely increase the ammount of human-game interaction which is a great part of any video game
i mean come on itll seem like your almost in the game choosing your own attacks and ways of using them
EDIT TO 2ND IDEA: People with permament transformations are exempt from the transformation menu thing just because they cant revert back
ok envision this, your piccolo, you just hit goku to the ground and hes out, hes not getting up anytime soon. you think to yourself "HAH perfect chance to use my scattershot on this bastard!" you reach over for your attack but alas! youve accidentally hit the "stab self with tree branch" button. your lifes over, your wife leaves you and your house is burned to the ground by a pack of drugged up elves.
now that you have envisioned that here is my idea:
DaRk's Brilliance No. 1: Interchangeable attack slots
Normally youd have to go to the controls menu and switch your attacks around, but that can sometimes create a problem when you pick other characters. with my idea youll have kind of a budokai system, an attack menu with all the attacks you have as that character (as goku it would be Khh, SB, KT, SF and all those). they would all be in slot next to the characters picture in a different screen labeled "attack edit"
On the left of that slot theres about 7 empty slots for your attacks (senzus have a fixed slot) you can pick what slot you want your attacks to be in (Note: melee is not able to be taken out, its always slot 1). So for example
slot 1. melee
slot 2. Gen beam/ball
slot 3. Masenko
You get the idea.
EDIT: i was thinking that if you place the same 2 attacks in 2 seperate slots it strengthens your ki attack but slows down the charging process and ups the meter for the minimum charge
DaRk's Brilliance No. 2:Transformation selection
Note: this suggestion is for people who realize transforming is an unnecessary part of the game (although useful), so basically most pros would more than likely enjoy this idea.
You remember in budokai where you can pick your transformations to have?
You do?
Well i dont...
Anyway, in the attack edit screen theres a seperate slot for the transformations allowed for certain characters (ginyu and 18 is omitted in this). Now i know what most of you are saying "why do that, you can just not transform to that level" and others are already talking to your local hitman. Quick Explanation: the less transformations you have the more powerful your transformations are.
Well its understandable isnt it? If you only have one trans chances are you would become used to it fast and become more powerful with it only now it just happens instantly...
EXAMPLE: of course goku will be our main man in this example, as goku you have ssj1,2, and 3 what if you drop ssj3 though? ssj 1, and 2 would gain a considerable speed and power boost (i would think if you drop ssj3 a 2.25 PL modifier) if you dropped ssj 2 and 3 you would gain an extreme boost to your ssj1 form (a 2.5 modifier and a speed boost)
BALANCE: it balances out because everyone else will still get to transform to ssj2 and 3 but youll be able to beat on them faster than they can to you.
DaRk's Additions:Attack powerboostage
In the attack idea about a few hundred feet above this sentence i mentioned that you pick your attacks with a slot of 2-7 but how about if you all out drop an attack and add a second one (like all out dropping SB to add in Khh to slot 4 AND 5) you gain more power to that attack BUT it takes longer to charge OR comes out slow (like ki blasts) but i think that extreme attacks like SB, DB, FF and any other extreme ki attacks planned for 1.3 will be exempt from this also instant attacks/death attacks such as lasers and discs will be exempt from this as well
i really do think that this is a brilliant idea despite how i titled my paragraphs, i know it would take considerable coding and such but its something that would definitely increase the ammount of human-game interaction which is a great part of any video game
i mean come on itll seem like your almost in the game choosing your own attacks and ways of using them
EDIT TO 2ND IDEA: People with permament transformations are exempt from the transformation menu thing just because they cant revert back