Custom models?

New Member
💻 Oldtimer
Joined
Aug 27, 2006
Messages
1,285
Best answers
0
Location
Finland
sorry, it wasn't me, like that other post either.
 
Beta Tester Squad
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Jan 26, 2005
Messages
3,089
Best answers
0
Location
Romania
if you can't find it make it
 

Mog

New Member
Joined
Feb 2, 2002
Messages
541
Best answers
0
I tried to make my edit version of C18 separate from the standard one by doing this, but it didn't work properly...

I created the "custom" folder and the subfolders:
- esf_openbeta\models\player\custom\a18\c18

Inside that folder I put the model file and a blank "info.xml" file
- esf_openbeta\models\player\custom\a18\c18\c18.mdl
- esf_openbeta\models\player\custom\a18\c18\info.xml

Then inside the info.xml file I put:
Code:
<custom name="C18">
	<replace original="a18" replace="c18"/>
</custom>
The class select vgui has "Default" and now "C18" listed under her custom models.
After a while I figured out how you are supposed to actually spawn as her without it changing custom model back to Default (I think)...
I select "C18" custom model, then without moving the mouse over any of the other classes, click on "Android 18" on the class list.

But the model is still the Default one (destructo disc wearing and not very talkative... :])
I can't see anything obvious that I did wrong :confused:


EDIT#1:
I managed to replace goku's model with the same C18 custom model... only change was swapping <replace original="a18" with <replace original="goku"
Seems like there may be a problem giving custom models to C18 ??

Maybe it's her class name?
- in the "esf_openbeta\sound" folder, her sound folder is called "18" (even though the game looks for "a18")
- in the "esf_openbeta\models\player" folder, her model folder is called "a18"
- in the game, her class might be called "c18" (eg. class_c18_dash_speed_start)


EDIT#2:
Ok, it was using the custom model... but the custom model does not use the custom animations or sounds that I gave her.
The animations and sounds play correctly when I use this model in the normal "esf_openbeta\models\player\a18" folder.

Where do the sound files go for custom models? would it still be "esf_openbeta\sound\a18" like for standard models? :confused:
 
New Member
Joined
Nov 25, 2006
Messages
7
Best answers
0
I have added custon models, but it messes up all the animations...
 
Freelance Mappzor
✔️ HL Verified
🚂 Steam Linked
💻 Oldtimer
Joined
Nov 21, 2003
Messages
17,065
Best answers
0
Location
Stairing at the Abyss
I have added custon models, but it messes up all the animations...
Thats cause you used ESF 1.2.3 custom models. They are NOT compatible with ESF 1.3 models. The animations are totaly difrent. Thus making animation errors. If you want to use 1.2.3 models you will have to rerig them to the 1.3 skeliton.
 

Users who are viewing this thread

Top Bottom