just redo the animations for dmz. or u could just rename ur model to that of the name of a model on dmz. Only problem with that is that the animations won't be correct, reducing ur ability to enjoy the games visuals.
I seem to be running into a problem, the bones seem to match ok, I don't get an error. Except when I view the model in HLMV it is deformed. I think it is because the ESF Models are scaled down. I really have no clue though.
One problem may be that all the ESF models are scaled down 1/4 the normal size so that the maps seem larger...so you would have tiny little dbz characters running around big maps.
decompile the esf model, decompile the dmz model, import the dmz models skeleton, import the esf models triangles, scale the esf model to fit it then reassign it, export it over the dmz reference model, import all of the textures from the esf model to the folder where the dmz model is located, then compile the dmz's models qc file,
This is what I have tried so far. (In Milkshape)
1. Decomplie the ESF Textures and Reference
2. Decomplie the DMZ Sequences and QC
3. Combine those 4 and then complie the model
Everything works fine, but I don't know how to resize the ESF model...do it doesn't fit the large DMZ skeketon. How, and how much do I need to enlarge the ESF model?
Update: BAH...I scaled the ESF model by 350%, that seemed to fit the skeleton, but animations are messed up, I don't know how to assign stuff I am to much of a n00b to Milkshape. Oh well...
but wouldn't it work if you just reassign? I put esf models in counter strike, and it's fun to play with, except they're hard to shoot at cause they're so tiny lol!
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