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As I said a certain area of the design documents really concerned me. I'm refering to an area in the second melee document that says:
"- Extra melee
Involving more mouse movement into simple melee. Right now, to determine a direction, you have
anglehit, but this addition will allow you to choose a direction even without doing that (making it possibly
easier for the newcommers). Basically, when you hit, your mouse movement depends the direction
AND strength of the knockback.
Example, I approach an enemy, aim down rapidly and while doing so, hit the enemy. If I aimed down
slowly, the hit would be less directional and not as strong. With a fast down-movement of the mouse, I
hit him practically downwards and also alot harder.
With this idea in mind, you can create some fun (and hard moves). For instance, you swoop at
someone, turn 360 degrees and then hit. If the system is done right, this would result in a very strong
hit with a long knockback, eliminating the need of only using the swoopbooster to create a long
knockback (even tho that swoopbooster still a must, for other reasons). In other words, the more and
faster you move your mouse while getting a hit, the greater the damage and knockback will be. In
theory, if you rotated 3 times (3x360 degrees), damage would be super high (but just imagine doing
that while swooping) and might even be instant kill. Needs a cap to prevent beeing abused.
Darktooth once mentioned it would be cool if you could determine the direction for a hit. With this
system you can, without the need of complex angles and moves. As long as you hit someone while
moving your mouse to a certain direction, he will go that way more or less. Depening on how fast you
move your mouse and how much you have moved it, damage and knockback will be determined."
This idea just has too many possibilities to be exploited and on top of that it forces players to use a higher sens then they would prefer to be able to use this option. I believe a variable damage modifier based on speed of mouse movement would just kill this game. So I'm offering a suggestion...
Multi melee weapons. This way you can have variation in hit direction by simply using different melee weapons. The degree could be determined by the power of the hit(whether by being higher pl or by doing a more advanced move such as ultra-tele).
Melee weapons:
Standard- straight knockback
Overhand- downward knockback
Kick(think of the flip kicks we have now or a football type kick)- upward
Right hook/kick- leftward
Left hook/kick - rightward
"- Extra melee
Involving more mouse movement into simple melee. Right now, to determine a direction, you have
anglehit, but this addition will allow you to choose a direction even without doing that (making it possibly
easier for the newcommers). Basically, when you hit, your mouse movement depends the direction
AND strength of the knockback.
Example, I approach an enemy, aim down rapidly and while doing so, hit the enemy. If I aimed down
slowly, the hit would be less directional and not as strong. With a fast down-movement of the mouse, I
hit him practically downwards and also alot harder.
With this idea in mind, you can create some fun (and hard moves). For instance, you swoop at
someone, turn 360 degrees and then hit. If the system is done right, this would result in a very strong
hit with a long knockback, eliminating the need of only using the swoopbooster to create a long
knockback (even tho that swoopbooster still a must, for other reasons). In other words, the more and
faster you move your mouse while getting a hit, the greater the damage and knockback will be. In
theory, if you rotated 3 times (3x360 degrees), damage would be super high (but just imagine doing
that while swooping) and might even be instant kill. Needs a cap to prevent beeing abused.
Darktooth once mentioned it would be cool if you could determine the direction for a hit. With this
system you can, without the need of complex angles and moves. As long as you hit someone while
moving your mouse to a certain direction, he will go that way more or less. Depening on how fast you
move your mouse and how much you have moved it, damage and knockback will be determined."
This idea just has too many possibilities to be exploited and on top of that it forces players to use a higher sens then they would prefer to be able to use this option. I believe a variable damage modifier based on speed of mouse movement would just kill this game. So I'm offering a suggestion...
Multi melee weapons. This way you can have variation in hit direction by simply using different melee weapons. The degree could be determined by the power of the hit(whether by being higher pl or by doing a more advanced move such as ultra-tele).
Melee weapons:
Standard- straight knockback
Overhand- downward knockback
Kick(think of the flip kicks we have now or a football type kick)- upward
Right hook/kick- leftward
Left hook/kick - rightward