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plz help me
i have milkshape and i got a model now i wanted to compile it:
i had to generate a qc file right?
and then? how can i use the animations e.g. from trunks??
 
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decompile the trunks model, that will give you all of the animations you need, and the qc file you want,

import the skeleton from the trunks model, (unless you have already done this part) and assign the model to it, now export it back over the reference smd file, (probabaly called trunks.smd) and then hit compile qc file within milkshape, locate the qc file created when you decompiled the trunks and select it,

if you did everything right it will have compiled your model into a MDL, if it didnt, you di something wrong

(i know i skipped a few steps, but thats the jist of it)
 
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IIRC the trunks model has 2 seperate smds, one for having the sword out, and one for having the wsword in the case, export your model over both of them if you dont plan on giving him a sword
 
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nuttzy said:
IIRC the trunks model has 2 seperate smds, one for having the sword out, and one for having the wsword in the case, export your model over both of them if you dont plan on giving him a sword
well it wants ALL of the smd's!! and yeah i wanted to make it with sword! =(
 

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