Compiling error

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Oh dear... when I try to compile my map I get a warning about leaks in my map...

Warning: === LEAK in hull 0 ===
Entity info_good_start @ ( 448,-316, 136)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_evil_start @ ( 448, -60, 136)
Warning: === LEAK in hull 2 ===
Entity info_evil_start @ ( 448, -60, 136)
Warning: === LEAK in hull 3 ===
Entity info_evil_start @ ( 448, -60, 136)
21.25 seconds elapsed
I have, of course, checked the outside of the map for possible leaks in the walls surrounding the map, but I didn't find anything.

Furthermore, after compiling the map and I try to run it, the map loads, but suddenly halts with an error message: "AllocBlock: Full" after which I get booted out of Half-Life back to Windows.

What the hell is going on here? Please help!
 
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You can start off by going to the top of the mapping section and finding a thread called "Mega Thread of Mapping". You then scroll down until you see a post entitled "Finding And Fixing Errors with Your Log File", which I wrote, and you can read it. It will give you a link to a huge list of errors that will explain your problem.
 
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Alrighty! The leak has been traced and fixed. Thanks for the help!

Mods, closing time!
 
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ryokaishima****a (damn swear filter filtering perfectly legit japanese)
 
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