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- Apr 14, 2003
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Oh dear... when I try to compile my map I get a warning about leaks in my map...
Furthermore, after compiling the map and I try to run it, the map loads, but suddenly halts with an error message: "AllocBlock: Full" after which I get booted out of Half-Life back to Windows.
What the hell is going on here? Please help!
I have, of course, checked the outside of the map for possible leaks in the walls surrounding the map, but I didn't find anything.Warning: === LEAK in hull 0 ===
Entity info_good_start @ ( 448,-316, 136)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity info_evil_start @ ( 448, -60, 136)
Warning: === LEAK in hull 2 ===
Entity info_evil_start @ ( 448, -60, 136)
Warning: === LEAK in hull 3 ===
Entity info_evil_start @ ( 448, -60, 136)
21.25 seconds elapsed
Furthermore, after compiling the map and I try to run it, the map loads, but suddenly halts with an error message: "AllocBlock: Full" after which I get booted out of Half-Life back to Windows.
What the hell is going on here? Please help!