Compile help

Super Saiyan Dabura
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I tryed 2 make new animations 2 match up with beta 1.2 and I made all of them so now when I want 2 compile it it says :
"too many normals"
now I dont know what that means but when I delete that skeleton (esf skeleton)
and add just one joint and assign all 2 it then I can compile my mdl but without animations.

so please help me out here would ya
 
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to many normals means.... to manny vertice (btw. vertex and so) hope it helps...
 
Lost in space
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omfg you really did all animations for esf 1.2?
those are about 250 no?
wow

and could it be something with the poly?
too many vertexes...? try to check it
 
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To reduce vertex count simply look which vertexes you can weld. You can use smoothing groups to work against the welding-smoothness appearing afterwards.
 
Super Saiyan Dabura
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I have 3800 poly in my model and like I told ya I cant compile it with esf skeleton or my made skeleton cuz it gives that error and when I assign it with ONE joint (bone) then I can compile it but then I dont have any animation and it sux.Everytime when I make something good there is allways something bad...
 
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you do not need to do 280 anims. only the anims the model uses.

I know. I did. ok, it was 1.1 but the point is still the same.
 
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it means you have too many verticies, but actually if your pc is good enough that makes a difference too...
 

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