alrighty so the new combo system is supposed to be a DDR type thing right?
so lets say you have normal guy vs normal guy. the DDR arrow stays on the screen for lets say 2 seconds. both you and your opponent are around the same PL. the higher your PL gets, the shorter amount of time your arrow stays on the opponents screen.
this way a normal person would have a hard time fighting an SSJ (as it should be) because the arrows would be too fast for him to counter in time.
this could use some touching up but i think you guys get the basic jist of it.
higher PL = less arrow time for opponent with a minimum of.... .5 seconds?
lower PL = max of... 4 seconds arrow time for opponent.
so lets say you have normal guy vs normal guy. the DDR arrow stays on the screen for lets say 2 seconds. both you and your opponent are around the same PL. the higher your PL gets, the shorter amount of time your arrow stays on the opponents screen.
this way a normal person would have a hard time fighting an SSJ (as it should be) because the arrows would be too fast for him to counter in time.
this could use some touching up but i think you guys get the basic jist of it.
higher PL = less arrow time for opponent with a minimum of.... .5 seconds?
lower PL = max of... 4 seconds arrow time for opponent.