Combo

should the suggestion be made in next beta??

  • both (teleporting and combo) should be made.

    Votes: 0 0.0%
  • only teleporting should be made.

    Votes: 0 0.0%
  • only Combo should be made.

    Votes: 0 0.0%
  • none of then should be made.

    Votes: 0 0.0%

  • Total voters
    0
Lost in space
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the teleport idea of me in the thread sj and ssj and this combined wil be ub3r l337, so my suggestion is: the suggestion wich i made before, wich you can read here: Click me , should be combined with a combo like melee someone 20 feet away and if your special meter is full you can do a combo, like a sort of instant transmission towards him again hit him again and when he is on the ground do a HUGE blast at him, or a blast like vegeta when cell shoots trunks in the chest, but then as i mentioned before, there should be a special meter, if its full you can do the combo.
because now its just a simple attack and its over.
and the combo, should be decided by your pl, by your deaths and kills.
then there is a goal to play to: get your special meter full and do a master Combo!.
 
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The zapping definately but the combo... sounds good but i dont know about the Special bar.
I think i suggested in ur thread that when u zap there (meaning ur much quicker and stronger than the other person) the animation of one hit is replaced by an animation of like 4 punches and a kick which would hurt them more.
But what do u mean special bar? (I will hold back my vote till it is explained further)
I think that a combo should be charged up like a beam attack but you can choose to stop anytime (simple click(1 hit) to holding for 4 seconds.(10 hits and a beam?))
and the longer you held the bigger the combo will be.
so while someone weaker than u is swooping u can hold till they get close then teleport right next to them and beat the lving crap outta them.
Thats just my idea. It probably needs tweaking but oh well i think its good.
yeah so explain special bar...is it like the rage meter?
 
Lost in space
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its like if you kill someone, the special bar gets filled a piece, when you kill alot of people and the bar is full, you can do a combo.
 
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Can you do a combo for 1 time or a many as you will. And when you are dead is the special bar empty???
 
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I voted both but the combo needs to be revised and the special bar (which sounds an awful lot like a limit break revised or scraped.
I think my idea of a combo would work well with the charging.
But DEFINATELY the zapping and the combo would rock if u got it right.
 
Lost in space
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when the special meter is full, you can do as many as you want, but when your dead its empty again and needs to be refilled.
 
Lost in space
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w0w never saw that treath, the zapping should be less far, 2/3 times as far as the original should be fine.
 
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Ya I'm going to add that in Mr. Satan's Script..
We Also Found a Bug but I'm not sure if they kno about it already.... The esf Team...
 
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If there is that much of a difference in your powerlevel, you can use teleport to get in swoop range, kick him into the sky, juggle him there, knock him back to the ground, and generic beam him to finish him off.

Essentially, what I'm saying is that these suggestions simply automate something that you can do now; only now it takes a great deal of skill. That's the part of the point of this game though, so I'm against building in your suggestions.

I totally agree that it would look cool. I disagree that it should be so easy. That's a devastating set of attacks you just described, and they should come as the reward of practice, not from some bar that fills up merely as a function of time.

I'd like the ability to get more than 1 hit in melee without sending my opponent flying, but I think that would have to be different from swooping.. and it shouldn't be part of an automated combo system.
 

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