Combo Melee - Hold down times/countering

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Hi all,

I just had a thought after watching the melee guide video for the 48374th time.

For combo melee, is there any chance of stopping the combo once it's been started? Or is it so fast that it's not really needed?
 
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It takes a few seconds to run the string. It's fast. Doesn't breakup gameplay at all. And no once it's engaged you can't stop it. It's the system for building up the bonus bar so interrupting it would be detrimental to the game.
 
Only go forward sideways
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(Since nobody seems to have answered my thread) So what happens if you hold Block before somebody starts hitting you?
 
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Thanks guys, just getting a handle on how it works. Ta
 

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