DARKNESS:
I beleive that the fire is under env_sprite. But I'm not sure.
LOCAL SHOP:
You have to compile the maps!!!! Help => Help topics => getting started will explain how to set up compile progs
Worldcraft saves them as .rmf
The compilers make them in to other files, you need to at least run QBSP, QCSG, and VIS to run the map if you haven't done this THEY WILL NEVER RUN. Only run QRAD if you have light sources in your map (Which you should!)
If you can open your completed map in world craft (the one you cut and pasted), it is not compiled.
"The map needs to be in the C: \Sierra\Halflife\ESForces\Maps directory.
In the Build Programs Tab of the Options Screen go down to the last one and put that in as the directory.
When you compile put these perameters in the "additional game perameters" text box (cut -n- paste time chilrun!)
-dev -console -game ESForces"
Did you do the steps above?