well sometimes even on bigger maps you dont have a chance^^ sometimes the beams start from even less then 10meter.
cant you guys add some kind of pushing with the beams first?
in dragonball they often got pushed by beams in mountains and under the water.the explosion only came when they hit the ground pushed by the beam
make it like this:
goku 10mil fires a kamehamehaa vs vegeta 5mil.sure he wins. vegeta looses and gets pushed away by the kamehamehaa untill the beam hits a wall or reaches a random distance.then the beam explodes.
now goku fires a kamehamehaa to vegeta, who fires nothing against it.vegeta also gets pushed away and hurt the whole time by the beam.
the pushing beam or attack should not instantly explode when the enemy is weaker!
when the enemy is strong(even or stronger) the attack should explode cause he cant stop it cause of his weakness.he trys to block it but if he doesnt have success with it the beam pushes him away.during that pushing he gets damage! depending on the strongness of the beam or attack.when the beam hits a wall or ground or reaches a definated destination it explodes.
when the player are even of the pl they block a bit and throw the beam away like now.if he doesnt block the attack it exlpodes on him.
a video sure says more:
[video=youtube;3DXcBFKtpVQ]http://www.youtube.com/watch?v=3DXcBFKtpVQ[/video]
at the end you can see how vegeta got pushed in the sky........and it doesnt seem to feel good
and btw you should give the guys more ki..........in the current version i cant fully charge a kamehamehaa in ssj goku without running out of ki.........really a shame......
so what do you think?^^ i think its really a must be!
for every char you would need now a new animation if you dont got one like that already......but it would be a cool feature!