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- May 28, 2006
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I hate to rock the boat, but I think something needs to be done structurally about the beams as far as their behavior is concerned. They look fancy and nice when mono-e-monom, but when you start beam jumping and beam struggling, things get ugly graphically. I love the system, don't get me wrong, but there is much work needed.
I realize the beamtrails are only lofted sprites in a visually tricking "+" shape with a head generating the trail, but this system for generating the beam trail is far from perfect.
Try beaming someone and guiding it around: nice smooth and DBZ-like.
Try a beam-struggle with multiple turnings of the tables: really dirty beam trails that change direction instead of staying flux with the beam head like it should be.
I know the trails can adjust themselves, I see it all the time in beam-jumping. So would it be possible to create a rule for the beamtrails to be incapable certain degrees of angular change and/or Making key points of the beams adjust themselves to avoid one key point taking too much angle?
Secondly, I find it unrealistic that a beam will instantly disappear after ending. Is it possible to fade them out like the teleport effect? It can't be much more compicated...
I realize the beamtrails are only lofted sprites in a visually tricking "+" shape with a head generating the trail, but this system for generating the beam trail is far from perfect.
Try beaming someone and guiding it around: nice smooth and DBZ-like.
Try a beam-struggle with multiple turnings of the tables: really dirty beam trails that change direction instead of staying flux with the beam head like it should be.
I know the trails can adjust themselves, I see it all the time in beam-jumping. So would it be possible to create a rule for the beamtrails to be incapable certain degrees of angular change and/or Making key points of the beams adjust themselves to avoid one key point taking too much angle?
Secondly, I find it unrealistic that a beam will instantly disappear after ending. Is it possible to fade them out like the teleport effect? It can't be much more compicated...