Ravendust said:
Hahaha, i'm thinking 10% less ki drain because he used a lot of energy attacks (and because I couldn't think of anything else). This applies for the whole Ginyu Force not just Ginyu himself.
Cell : 10% less turbo ki burn. - higher beam attack damage would of made him too spammy anyway.
Hmmm, not sure if this would be noticable enough. I'd prefer 10% less damage from energy attacks for him, because in the series he was always uneffected by an energy attack or it took a limb and he regenerated. Just my oppinion.
Well i was thinking of 10% more power struggling. So i thought of giving him a lower turbo ki burn would still achieve the same effect.
But 10% less beam damage is better (opposite to buu) and it's not simply just another regen character.
Ravendust said:
Krillin : 10% quicker air recovery. - i didn't think 10% less damage from walls/floor would be enough for poor Krillin.
I don't think this would be noticeable, it would be less than half a second faster. I think 10% less chance of recieving (not giving) random arrows due to his size would be better, and it would hopefully encourage more people to use adv melee.
That would be better yeah. And he will be getting alot of random arrows to dodge from all those higher transed characters.
Ravendust said:
Vegeta : 10% more damage with ki attacks - I havn't heard about the melee changes yet. Gave Vegeta the higher beam attacks instead.
I'm ok with that, but i'd like to see something that reflects his character. Like 10% more PL gain with aura and 10% faster drain with aura, seeing as he was a big aura user and an aggressive fighter.
10% aura pl gain -10% aura drain : Would mainly help Vegeta get PL from beams, but make his beam struggling weaker. I was trying to keep them all to just one statistic change though.
10% less swooping cost is what i'd give him alternatively.
Ravendust said:
The ones you missed:
Trunks: 10% bigger speed increase on aura (to emphasize his 'melee character' status.)
I guess that would be more useful than 10% more sword combo power.
Ravendust said:
Frieza: 10% less teleport cost. He was a big teleporter.
He sure was.
Chitenga said:
You forgot Piccolo. He could Regenerate 1-2 HP per second while he stays recharging ki.
Ravendust said:
Wow, and I play as him. I phail. I think 1-2hp a second per recharge is overkill, in most games it's swoop, melee, swoop, melee, recharge repeat. Maybe if it was 1hp a second when inactive (not flying, not moving) seeing as when he fought Cell and he took his arm, he had to bluff and keep him talking while he rested enough to regen the lost limb. You'd be getting a substantial amount of HP back but you'd be a sitting duck.
This is the most intresting one yet. I like it. So a small regen only when not using up ki.
[No Swooping, No beams, No teleporting, No Wall Jumping, No Turbo, No Flying]
Another way ( keeping the whole % thing going.)
10% health regen every 10 seconds. (14hp)
Which would give little bursts of health. And it's perfect when you consider Buu's regen is about 1.5 a second. (15hp in 10 seconds)
But buu's would still be slightly better even with its ki cost, because Piccolo's wouldn't be every second.