well have your model skinend and all, have it open in milkshape, duplicate it and fatboy it by .2,
apply the jh.bmp image i posted in my trunks thread, (black and white square) as the duplicates texture, click spheremap, you should see the texture over the model now,
then drag the slider underneath the jh.bmps material down until teh cellshading looks how youw ant it,
(turns out the alphamap didnt help things at all)