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Hey, I noticed you guys were kind of behind other mods as far as visuals, especially with cel shading. I've been learning cel shading methods and plugins for a long time, as I'm an avid 3DSMax animator.
I don't suppose its possible with the half life engine to do a true cel shade. But there's a fake way to do it! Might be worth your while! As long as its 3D and supports (more than likely) single-sided materials, you can use this no-fail method of cel-shading your characters, and even environment!
Firstly, just make your materials 100% self illuminating.
Second, take your mesh, clone it (use reference, not copy or instance), add black material to clone, invert normals, and set push modifier to a negative value, like (-0.15).
That should give you a decent cel shade effect, tho you won't have shadows on characters because of illumination.
I don't suppose its possible with the half life engine to do a true cel shade. But there's a fake way to do it! Might be worth your while! As long as its 3D and supports (more than likely) single-sided materials, you can use this no-fail method of cel-shading your characters, and even environment!
Firstly, just make your materials 100% self illuminating.
Second, take your mesh, clone it (use reference, not copy or instance), add black material to clone, invert normals, and set push modifier to a negative value, like (-0.15).
That should give you a decent cel shade effect, tho you won't have shadows on characters because of illumination.