Cave Map Request

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So I wonder if they could add a cave map. The one that Goku and Vegeta fought in when Vegta went Majin. Goku did the Kamehameha and Vegeta did Galick Gun and the entire cave ( which was freaking HUGE) blew apart. So maybe it would be awesome to have a cave level. Another possiblity would be the cave is freaking dark so blasts and beams would light the place up like crazy. Like a crazy rave/techno party! :laff:
 
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Another possiblity would be the cave is freaking dark so blasts and beams would light the place up like crazy. Like a crazy rave/techno party! :laff:
that would lag alot
 
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a really dark place to fight would suck -.-
but as a matter of fact, i got a cave map on my todo list in favor of Darktooth ^_^

oh, and beams that light up such a place wouldnt lag at all, they light up the surrounding environment anyways by default :p
it would just be **** to play if its that dark.
 
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DJ-Ready said:
a really dark place to fight would suck -.-
but as a matter of fact, i got a cave map on my todo list in favor of Darktooth ^_^

oh, and beams that light up such a place wouldnt lag at all, they light up the surrounding environment anyways by default :p
it would just be **** to play if its that dark.
You to ? Oh well, I guess mine will be way different anyway.
 
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I don't think it should be too dark, melee would be impossible, you'd just be using the scouter to locate enemies and blast in that general direction. Even Goku and Majin Vegeta's cave had a hole for a light source, so maybe if there was one light source it would work ok.
 
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What happened to the old ESF_Cave? Was a Beta 1 release map. Lose the .rmf/.map file?

-Karrde-
 
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Because map decompilers cause big problems in the map. They distort much of the brushwork, and a large amount of effort has to go into fixing and remapping the areas that become corrupted. It usually isn't worth the effort.

Whoever is going for this idea, make some spots in the cave where light pokes through with func_illusionary brushes (FADE textures). That effect is good for emphasizing light in something like a dark cave, and it looks nice.
 
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DragonDude said:
Because map decompilers cause big problems in the map. They distort much of the brushwork, and a large amount of effort has to go into fixing and remapping the areas that become corrupted. It usually isn't worth the effort.
correct, map decompilers arent really helpfull.

DragonDude said:
Whoever is going for this idea, make some spots in the cave where light pokes through with func_illusionary brushes (FADE textures). That effect is good for emphasizing light in something like a dark cave, and it looks nice.
yep, a widely used effect in hl maps ^^
 

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