Cartoon Form of Me

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hey, i got bored....so i made me ;D
take a look



Poly count = 4346
 
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damn nice man! i really digging it! nice render, but the jacket could use some form =P
 
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:p Looks pretty slick, I'm loving the legs on it. Maybe making the pants slightly longer might make it looks even cooler. :3

I'm curious to see what the head will look like. :eek:
 
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4 thousand polies eh? Bull****, looks like some subdivision to me.
 
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he just use meshsmooth ;)

nice model so far keep it up =)
 
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subdivision = meshsmooth -_-
 
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heres an update..............i still need hair ;D

or a hat :laff:

 
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Head needs to be bigger, or the perspective is messed up.
 
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hmmm i agree, somethings wrong with the head. but maybe try to pull back the top end of the head abit more backwards and move the face abit infront, and maybe pull the cheeks abit more out. May just try it, im not sure, the angle is cool but not usefull. yeh, stronger jawlines r needed i gues.

example: http://www.aubainmarie.nl/pics/school/skelet.jpg
 
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It seems to me he's going for a funky style, otherwise he would'nt make the legs, especialy shoes this big compared to the rest.

I actually think it's really cool =] waiting to see what you come up with next and I really hope you'll texture it.
 
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actually he says: Cartoon Form "of me" , so he makes his self ._. ... should we crit his work then?
 
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I noticed he was making himself but as he wrote, =P "Cartoon Form" of me.
Means that proportions might not be like you think, since it's cartoon-like.

If he has any concepts or refs =p then you would be able to crit, proportion wise anyway.
Mean while I guess all you can crit is the way it's modeled, which looks really nice IMO.
 
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Personally I love the way you've styled the proportions ^^
Two things: I too think it'd be cool if you made the pants longer. Adding some folds that fall around the shoes would really make the lower part of the model look way more interesting.

The head face looks borked. Perhaps you're not done, but there's really no definition of the features; the cheekbones barely register, the mouth isn't shaped right, and all together the features look a little bit too high on the head.
It also doesn't look like such a realistically styled head fits well with the stylized body.
I guess a lot of my crits could be due in part to the strange perspective, but I think that's only a very small part of the issue.

Overall, nice job ^^
 
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Update on me......i fixed the pants and the head... still working on it. ;D

 
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you did not fix the pants..:S..i've never had pants form rings like that....and you usually don't ger orizontal rinkles like that on pants when you are standing up....they would notmally be close to the bottom..but they are never rings like that...because that wouldn't make sense...that mean the pants whould have had to be made with more fabric where the rings are.......i don't understand what that line is either...the one you added to the shirt...

other than that it's comming along nicely
 
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i know you! found a picture of you



ahha.. well actually it's looking pretty good =p
 
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Can you post it without the meshsmooth please... I'd like to see the actual work you have done w/o the help of some algorithm. Please post wires
 

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