im assuming you mean skinmap, if so to have the editor workin corectly you must have the group you are mapping selected, and have a material assined to it, (that isnt just coloed polys) as far as i know thats the only thing that you could do wrong,
if you think your supposed to do the actual skinning within milkshape well, you dont,
From some of the tutorials I've read ones the group I'm going to skin is selected, I load up the texture I'm going to use, then assign it to the group. Finally, I'm suppose to use the texture coordinate editor to make finishing touches.
My problem is I keep getting a blank window when I get tto the texture coordinate editor window.
But, should I be using something else for skinning? ;/
did u make sure u had the right texture AND the right group? when i was a milky noob i didnt no what to do and i was doin the same things u were doing but then i saw my prob... just make sure everything is selected right and eveyrthing is right in the dropdowns