Hello, I though of starting off my first post with what i think is a good suggestion, ive been browising the forums and playing the game for a long time. For poeple that dont know, Henka Beam is Buu's Candy beam. I call it by its japanese name since it sounds much better.
How it works:
Just like a Generic beam, with perhaps 1/2 or 3/4's the power of a full charged gen beam. It charges 1/2 faster than a gen beam. it could have a 5 or 10 second cooldown (it should cost little to no Ki to fire, hence the cooldown suggestion).Now, if the beam hits an enemy with 20,15 or 10 hp or less (I cant seem to pick one, since i dont know everything the devs doing for 1.3(i dont know but they keep hinting some secrets or something)) The Attacker and Defender enter a struggle. The struggle is purely based on how much KI you both currently have (Ki, not Power Level), this way a new player using buu will have a chance against a SSj3 Goku.If the beam hits an enemy with more than 10,15,20hp (again i cant pick) it deals damage as normal.
Durring the struggle (which should last around 1 or 2 seconds) both of the player's Ki are drained, if the defender runs out first, the attacker gets the usual "select a candy screen". if the attacker runs out first, the defender is turned into a coffee-flavored jawbreaker and yes thats right he can fight, the defender gains 10hp. The Incredible Fighting Candy can only use Melee (Which is enough for most players) and moves twice as fast (can still teleport,swoop,turbo ect.). If both run out of Ki during the struggle at the same time, the Henka Beam fails and nothing happens. If Mr.Jawbreaker gets hit by another Henka beam (Allied or Enemy) or if the attacker dies in any way, He turns back to normal.
Also, Durring the struggle it would be nice if the defender had the same pose Vegetto had when he was turning into candy (you know, the crasy "oh no! im gonna be candy" pose.)
Possible Problems:
1)Genraka, that would be too much work!
1 more animation for all characters, 1 or 2 new sprites, and a mini character which anyone can make using the sphere tool on a modeling program. How is it hard to do that? Making a small ball using Milkshape (or something else)painting it brown and making it move back,forth,left and right. It should be a breath of fresh air in my opinion after doing all them complex models and animations.
2)It works fine the way it is!
Yes,but should it stay that way? 1.3 will be the last version and the devs should do all the can to make it the best in every single way. besides do you really like the amasingly basic way it works now ("uugh,ouch,uugh,ouch,uugh,ouch,uugh,ouch,poof,crunch")?
3)You have a good suggestion but this and that is wrong, it should be like
this and that!
Good! thats why this is in the suggestion forums, if you dont like something that i wrote, suggest something to make it better.
4) But Vegetto was the only one strong enough to fight durring candy mode!
So? this is a game and its ment to be fun, not everything has to follow the exact same rules as in the anime.
To Summerise:
1) Henka Beam works just like a gen Beam with 1/2 the power and charging speed.
2) If the Beam hits an enemy above 10 (or 15 or 20)hp the defender takes damage as normal
3) If the Beam hits an enemy below 10 (or 15 or 20)hp both the attacker and defender enter a struggle which drains their Ki really fast (struggle should last 1 or 2 seconds).If the Defender runs out first, the attacker gets the usual "select a candy" screen.if the attacker runs out, the defender gains 10hp and is turned in to the incredible fighting candy (who can only use melee, moves twice as fast, and can still swoop,turbo,teleport ect) If both run out first, nothing happens.
4)If the attacker dies in anyway or if the Jawbreaker is hit with another Henka beam (Allied or Enemy) he turns back to normal.
Other Buu suggestions:
Regeneration: Should work as a one time per life heal. It should have a
2 or 3 second charge time and should grant 10 or 20 extra health.
Goals of this Suggestion:
1)Higher Quality Henka Beam (Better animations and sprites)
2)More fun to use (insted of bashing the enemy into the ground, firing the beam
and hearing "uugh,ouch,uugh,ouch,uugh,ouch,uugh,ouch,poof,crunch"
If you guys can make up a better way for the struggle to resolve then it would be great (Im not too sure about the ki draining thing)
Also, dont mind my spelling, english isnt my main language.
Please type "/sign" if you agree with my suggestion(s) or type "/unsign" if
you disagree and please write a suggestion on how to improve the suggestion.
EDIT:
Alternate Henka Beam Suggestion:
1) Henka Beam works just like a Generic Beam with 1/2 the power and charging speed.
2) If the Beam hits an enemy above 10 (or 15 or 20)hp the defender takes damage as normal
3) If the Beam hits an enemy below 10 (or 15 or 20)hp both the attacker and defender enter a struggle which drains their Ki really fast (struggle should last 1 or 2 seconds).If the Defender runs out first, the attacker gets the usual "select a candy" screen.if the attacker runs out, or if both run out at the same time, nothing happens
How it works:
Just like a Generic beam, with perhaps 1/2 or 3/4's the power of a full charged gen beam. It charges 1/2 faster than a gen beam. it could have a 5 or 10 second cooldown (it should cost little to no Ki to fire, hence the cooldown suggestion).Now, if the beam hits an enemy with 20,15 or 10 hp or less (I cant seem to pick one, since i dont know everything the devs doing for 1.3(i dont know but they keep hinting some secrets or something)) The Attacker and Defender enter a struggle. The struggle is purely based on how much KI you both currently have (Ki, not Power Level), this way a new player using buu will have a chance against a SSj3 Goku.If the beam hits an enemy with more than 10,15,20hp (again i cant pick) it deals damage as normal.
Durring the struggle (which should last around 1 or 2 seconds) both of the player's Ki are drained, if the defender runs out first, the attacker gets the usual "select a candy screen". if the attacker runs out first, the defender is turned into a coffee-flavored jawbreaker and yes thats right he can fight, the defender gains 10hp. The Incredible Fighting Candy can only use Melee (Which is enough for most players) and moves twice as fast (can still teleport,swoop,turbo ect.). If both run out of Ki during the struggle at the same time, the Henka Beam fails and nothing happens. If Mr.Jawbreaker gets hit by another Henka beam (Allied or Enemy) or if the attacker dies in any way, He turns back to normal.
Also, Durring the struggle it would be nice if the defender had the same pose Vegetto had when he was turning into candy (you know, the crasy "oh no! im gonna be candy" pose.)
Possible Problems:
1)Genraka, that would be too much work!
1 more animation for all characters, 1 or 2 new sprites, and a mini character which anyone can make using the sphere tool on a modeling program. How is it hard to do that? Making a small ball using Milkshape (or something else)painting it brown and making it move back,forth,left and right. It should be a breath of fresh air in my opinion after doing all them complex models and animations.
2)It works fine the way it is!
Yes,but should it stay that way? 1.3 will be the last version and the devs should do all the can to make it the best in every single way. besides do you really like the amasingly basic way it works now ("uugh,ouch,uugh,ouch,uugh,ouch,uugh,ouch,poof,crunch")?
3)You have a good suggestion but this and that is wrong, it should be like
this and that!
Good! thats why this is in the suggestion forums, if you dont like something that i wrote, suggest something to make it better.
4) But Vegetto was the only one strong enough to fight durring candy mode!
So? this is a game and its ment to be fun, not everything has to follow the exact same rules as in the anime.
To Summerise:
1) Henka Beam works just like a gen Beam with 1/2 the power and charging speed.
2) If the Beam hits an enemy above 10 (or 15 or 20)hp the defender takes damage as normal
3) If the Beam hits an enemy below 10 (or 15 or 20)hp both the attacker and defender enter a struggle which drains their Ki really fast (struggle should last 1 or 2 seconds).If the Defender runs out first, the attacker gets the usual "select a candy" screen.if the attacker runs out, the defender gains 10hp and is turned in to the incredible fighting candy (who can only use melee, moves twice as fast, and can still swoop,turbo,teleport ect) If both run out first, nothing happens.
4)If the attacker dies in anyway or if the Jawbreaker is hit with another Henka beam (Allied or Enemy) he turns back to normal.
Other Buu suggestions:
Regeneration: Should work as a one time per life heal. It should have a
2 or 3 second charge time and should grant 10 or 20 extra health.
Goals of this Suggestion:
1)Higher Quality Henka Beam (Better animations and sprites)
2)More fun to use (insted of bashing the enemy into the ground, firing the beam
and hearing "uugh,ouch,uugh,ouch,uugh,ouch,uugh,ouch,poof,crunch"
If you guys can make up a better way for the struggle to resolve then it would be great (Im not too sure about the ki draining thing)
Also, dont mind my spelling, english isnt my main language.
Please type "/sign" if you agree with my suggestion(s) or type "/unsign" if
you disagree and please write a suggestion on how to improve the suggestion.
EDIT:
Alternate Henka Beam Suggestion:
1) Henka Beam works just like a Generic Beam with 1/2 the power and charging speed.
2) If the Beam hits an enemy above 10 (or 15 or 20)hp the defender takes damage as normal
3) If the Beam hits an enemy below 10 (or 15 or 20)hp both the attacker and defender enter a struggle which drains their Ki really fast (struggle should last 1 or 2 seconds).If the Defender runs out first, the attacker gets the usual "select a candy" screen.if the attacker runs out, or if both run out at the same time, nothing happens