The speed thing is wrong for Buu, also- He's faster than Cell, and Cell moves at a speed of 220. His starting PL is 1,125,000 compared to Goku's 750,000 as well.
Minor stuff like that aside, I'm glad you captured my point. We even go to look at attacks, and notice he is not lacking there, either. The only charecter that would stand a VERY slim chance in an "open arsenal" fight would be cell, due to his fast movement speed combined with the SBC. Krillin might be slower than Goku, and with less HP/Starting powerlevel, but the HP difference and PL difference are not so great that they negate any chance Krillin has. Furthermore, anyone choosing Krillin know's they're going in with a handicap against most other players using other charecters. This is good, and his transformation is your reward for your preserverence.
Each charecter is uniquely balanced, with the exception of Buu, who's "uniqueness" lies in the fact that he's simply better; I'll elaborate on this point in the following charecter analysis.
Goku- Great all around charecter, with arguably the most spamable ability after trans. A diverse selection of attacks at his arsenal, respecable starting PL, Good health and speed. Lacks "unlockable" attacks after transing, and loses the ability to throw the strongest ball attack in the game. Not really bad at anything, and with great killing potential. Trans comes at a fairly quick time, but with "warning flags (The lightning.)" Quite a powerhouse overall.
Vegeta- A slightly longer than normal trans time and an average starting PL. Good speed, good health, and starts with what is quite possibly the most underrated attack in the game, the Gallit Gun. He is the only untransed charecter with a good speed that has a "heavy" beam attack that is more easily used in mid-battle. After trans, he has pure offencive power on his side, gaining the strongest beam attack in the game along with the very useful big bang attack. His only true weakness is within his severely hindered Ki-blast, which could be fixed by removing the charge time on the renzoku. Can untrans, should the need to gain PL quickly arise in a largely populated server.
Cell- a great charecter that requires a degree of finesse and skill to use properly. A high starting PL and good speed/health along with a great diversity of moves at his arsenal. Most of his beam attacks leave him vunerable, however- Freiza disk and KHH have high ki cost, leaving a low amount of mobility should a misfire occour. The SBC is a great attack as well, usful in distracting or killing a would be melee assult. His transformation is when things get really tricky, however- a comparitively late trans, meaning the average other charecter of equal skill will have a period in which they'll probably pummel you into the dirt. After trans, Cell becomes a "wear and tear" fighter, not having nearly enough PL to compete with the average transed sayin, or the big beam attacks to deal with the high-powered beams/ball attacks coming his way. He has a good health value, however, and a slightly higher than average speed, requireing great player movement skill to manuver in such a manner that his slightly larger than normal HP pads him until he is able to get into a more favorable position to attack, and to help get into a situation more useful for him. He keeps his trans after death, unlike most of the charecters, which is both good and bad- good how he won't have to worry about trans damage, but bad in how he can no longer gain a high PL as quickly as the ones that do.
Trunks- a slow charecter that specalizes in melee. Sound a little strange? It isn't as bad as people make it out to be. Burning attack has almost the same charge time as a generic beam, and while the blast radius is slightly smaller, it does more damage and has a blinding principal. Unintentional or not, Trunks lack of basic melee cooldown really helps offset his speed handicap- get into range, and you'll make them pay for that. Good starting health and average starting PL make him a decent force to start against, and he WILL be the first transing in most cases, needing to earn a mere 300k before he is able to. After transing, he is quite slow compared to most other transformations, but the fact that he gains it so early, and keeps his melee advantage. He can untrans as neccesary, and while weaker than most big attacks, the finishing buster is also relitivly low on ki-cost, and while slow to charge, the fact that you're going to have a huge PL compared to the average player early on will definately increase your blast radius. He's also got the "sword in adv. melee" feature. I've never used it, but hey, he's got it.
Gohan- Another slow charecter, has advantages untransed as owning the shield attack and masenko, along with the knowlage you're going to trans very soon. Low health and low starting PL are tough to combat with considering his low speed, but with a fast charging special attack like masenko, you've got an ace up your sleeve should the situation call for it. Used correctly, the shield can defer melee and non-connected ki attacks quite well. Gaining the KHH and a VAST speed increase after trans, he becomes quite a force. You'll be nukeing anywhere you point that thing until others trans, and the masenko even becomes lethal at that point. Low health and slightly weak while untransed keep him in check, and once others trans they're more than back in the game to fighting him. He's also small, making somewhat harder to hit.
Piccolo- an oddball charecter with a few aces up his sleeve. Owning the two fastest charging connected and non-connected special beams offers quite an advantage, and a decent HP is all good to start with. Starting PL is slightly below average, but not the worst it could be. Scattershot is IMMENSLY powerful when not blowing up in your face, eye lasers are useful for keeping the hurt on after advanced melee breaks, especially after a red hit, and also after getting a double hit in basic. His trans comes early, but seems somewhat underpowered compared to the others- your key to success lies with your ability to use his strange attacks to keep your opponent on their toes. Comes with the standard untrans advantages/disadvantages, but I feel he's a bit too slow after trans considering his lower than useful PL at that point. Somewhat underpowered.
Freiza- A charecter that boasts a high starting PL, high starting HP, and low speed make him a tank. You've GOT to keep pressure on Freiza in order to beat him, and you'll be fighting a war of attrition due to his ability to shrug off many of your attacks with his high health. He'll also be able to defer your melee if you arn't careful with a disc attack, which is controlable at that, making it even more risky to engage in melee at that point. The key to victory with him lies within his finger laser- smart use with it will not allow your opponent to go on the defensive without recieving severe damage. Possesing the only mass damage hitscan weapon in the game is a major advantage, but without the speed to use it spammingly makes it a tricky skill to master. It also requires precision aiming, as opposed to fireing in your opponents general direction. Trans comes at a reasonable time, and it is a force to reckon with. Slightly slower than most, but not painfully so. The PL of him after trans isn't amazing, but the double ki-bar with fingerlasers is devistating. You also gain the Death Ball, the strongest ki costing ball attack for your powerlevel, an amazingly useful ability. Also on the list of advantages, you have a LOW perfect trans powerlevel. You'll be able to trans/untrans at your leisure in no time, and you'll take the benifits of being able to untrans along with the benifits of being bound to your new trans, with really none of the disadvantages, in no time.
Krillin- A jack of all trades that can't really beat anyone at their own game. Low speed, low health, and a low PL make him unappealing at first, but his wide array of attacks keep him a contender. You've got a disk attack, though slightly worse than the others who have a disk, a high powered beam attack, though lacking the PL and speed to use it as effectively as the other charecters, and a long charge attack, which isn't nearly as powerful as other charecters, but covers the whole map with light damage, as well as boosts his PL rapidly on a server with even 4 or more people. He's a small target, making him somewhat harder to hit. He'll be smashed once others start transing, but preserverence will allow you to trans- at that point, revenge will be yours to wreck upon everyone who picked on your poor, bald little head. Boasting great health, amazing speed, and a power you DEFINATELY earned, you'll be killing everything and taking names the whole time. It's basically a legalized god mode.
And now, Buu.
Bigger, better, faster, stronger. A starting PL that simply blows the others out've the water, a big beam that charges fairly quickly and annihilates everything in its wake, a starting speed that is able to compete with TRANSED Trunks and Piccolo, health that beats everyone else out've the water (and almost anyone else even when transed), the ability to heal should you find a hidey hole and need to heal, a laser which does considerably more than 2 hp/second depending on your PL (that's not as fast as you'd think, I know what some of you are trying to say, but it would take almost a min. to kill the average charecter if that were true,) and the ability to either gain full health, a major PL increase, or 40 Hp and a large PL increase should someone die from that hitscan attack, the second fastest trans along with the most health at that point, all the benifits of not being able to untrans, and to top it all off, the longest run on sentence I have ever typed in my life describing him. Furthermore, his trans really isn't all that "late" as you'll be beating the stuffing out of everyone you fight up to that point. They'll probably trans about 100-500k before you can, and you can still hold your own at that point. He's basically, "Win mode."
Well, I guess this turned into more of a charecter analysis thread for me than a "Explaining what's wrong with Buu" thing, but I'm sure you'll all get the point from this post.
Minor stuff like that aside, I'm glad you captured my point. We even go to look at attacks, and notice he is not lacking there, either. The only charecter that would stand a VERY slim chance in an "open arsenal" fight would be cell, due to his fast movement speed combined with the SBC. Krillin might be slower than Goku, and with less HP/Starting powerlevel, but the HP difference and PL difference are not so great that they negate any chance Krillin has. Furthermore, anyone choosing Krillin know's they're going in with a handicap against most other players using other charecters. This is good, and his transformation is your reward for your preserverence.
Each charecter is uniquely balanced, with the exception of Buu, who's "uniqueness" lies in the fact that he's simply better; I'll elaborate on this point in the following charecter analysis.
Goku- Great all around charecter, with arguably the most spamable ability after trans. A diverse selection of attacks at his arsenal, respecable starting PL, Good health and speed. Lacks "unlockable" attacks after transing, and loses the ability to throw the strongest ball attack in the game. Not really bad at anything, and with great killing potential. Trans comes at a fairly quick time, but with "warning flags (The lightning.)" Quite a powerhouse overall.
Vegeta- A slightly longer than normal trans time and an average starting PL. Good speed, good health, and starts with what is quite possibly the most underrated attack in the game, the Gallit Gun. He is the only untransed charecter with a good speed that has a "heavy" beam attack that is more easily used in mid-battle. After trans, he has pure offencive power on his side, gaining the strongest beam attack in the game along with the very useful big bang attack. His only true weakness is within his severely hindered Ki-blast, which could be fixed by removing the charge time on the renzoku. Can untrans, should the need to gain PL quickly arise in a largely populated server.
Cell- a great charecter that requires a degree of finesse and skill to use properly. A high starting PL and good speed/health along with a great diversity of moves at his arsenal. Most of his beam attacks leave him vunerable, however- Freiza disk and KHH have high ki cost, leaving a low amount of mobility should a misfire occour. The SBC is a great attack as well, usful in distracting or killing a would be melee assult. His transformation is when things get really tricky, however- a comparitively late trans, meaning the average other charecter of equal skill will have a period in which they'll probably pummel you into the dirt. After trans, Cell becomes a "wear and tear" fighter, not having nearly enough PL to compete with the average transed sayin, or the big beam attacks to deal with the high-powered beams/ball attacks coming his way. He has a good health value, however, and a slightly higher than average speed, requireing great player movement skill to manuver in such a manner that his slightly larger than normal HP pads him until he is able to get into a more favorable position to attack, and to help get into a situation more useful for him. He keeps his trans after death, unlike most of the charecters, which is both good and bad- good how he won't have to worry about trans damage, but bad in how he can no longer gain a high PL as quickly as the ones that do.
Trunks- a slow charecter that specalizes in melee. Sound a little strange? It isn't as bad as people make it out to be. Burning attack has almost the same charge time as a generic beam, and while the blast radius is slightly smaller, it does more damage and has a blinding principal. Unintentional or not, Trunks lack of basic melee cooldown really helps offset his speed handicap- get into range, and you'll make them pay for that. Good starting health and average starting PL make him a decent force to start against, and he WILL be the first transing in most cases, needing to earn a mere 300k before he is able to. After transing, he is quite slow compared to most other transformations, but the fact that he gains it so early, and keeps his melee advantage. He can untrans as neccesary, and while weaker than most big attacks, the finishing buster is also relitivly low on ki-cost, and while slow to charge, the fact that you're going to have a huge PL compared to the average player early on will definately increase your blast radius. He's also got the "sword in adv. melee" feature. I've never used it, but hey, he's got it.
Gohan- Another slow charecter, has advantages untransed as owning the shield attack and masenko, along with the knowlage you're going to trans very soon. Low health and low starting PL are tough to combat with considering his low speed, but with a fast charging special attack like masenko, you've got an ace up your sleeve should the situation call for it. Used correctly, the shield can defer melee and non-connected ki attacks quite well. Gaining the KHH and a VAST speed increase after trans, he becomes quite a force. You'll be nukeing anywhere you point that thing until others trans, and the masenko even becomes lethal at that point. Low health and slightly weak while untransed keep him in check, and once others trans they're more than back in the game to fighting him. He's also small, making somewhat harder to hit.
Piccolo- an oddball charecter with a few aces up his sleeve. Owning the two fastest charging connected and non-connected special beams offers quite an advantage, and a decent HP is all good to start with. Starting PL is slightly below average, but not the worst it could be. Scattershot is IMMENSLY powerful when not blowing up in your face, eye lasers are useful for keeping the hurt on after advanced melee breaks, especially after a red hit, and also after getting a double hit in basic. His trans comes early, but seems somewhat underpowered compared to the others- your key to success lies with your ability to use his strange attacks to keep your opponent on their toes. Comes with the standard untrans advantages/disadvantages, but I feel he's a bit too slow after trans considering his lower than useful PL at that point. Somewhat underpowered.
Freiza- A charecter that boasts a high starting PL, high starting HP, and low speed make him a tank. You've GOT to keep pressure on Freiza in order to beat him, and you'll be fighting a war of attrition due to his ability to shrug off many of your attacks with his high health. He'll also be able to defer your melee if you arn't careful with a disc attack, which is controlable at that, making it even more risky to engage in melee at that point. The key to victory with him lies within his finger laser- smart use with it will not allow your opponent to go on the defensive without recieving severe damage. Possesing the only mass damage hitscan weapon in the game is a major advantage, but without the speed to use it spammingly makes it a tricky skill to master. It also requires precision aiming, as opposed to fireing in your opponents general direction. Trans comes at a reasonable time, and it is a force to reckon with. Slightly slower than most, but not painfully so. The PL of him after trans isn't amazing, but the double ki-bar with fingerlasers is devistating. You also gain the Death Ball, the strongest ki costing ball attack for your powerlevel, an amazingly useful ability. Also on the list of advantages, you have a LOW perfect trans powerlevel. You'll be able to trans/untrans at your leisure in no time, and you'll take the benifits of being able to untrans along with the benifits of being bound to your new trans, with really none of the disadvantages, in no time.
Krillin- A jack of all trades that can't really beat anyone at their own game. Low speed, low health, and a low PL make him unappealing at first, but his wide array of attacks keep him a contender. You've got a disk attack, though slightly worse than the others who have a disk, a high powered beam attack, though lacking the PL and speed to use it as effectively as the other charecters, and a long charge attack, which isn't nearly as powerful as other charecters, but covers the whole map with light damage, as well as boosts his PL rapidly on a server with even 4 or more people. He's a small target, making him somewhat harder to hit. He'll be smashed once others start transing, but preserverence will allow you to trans- at that point, revenge will be yours to wreck upon everyone who picked on your poor, bald little head. Boasting great health, amazing speed, and a power you DEFINATELY earned, you'll be killing everything and taking names the whole time. It's basically a legalized god mode.
And now, Buu.
Bigger, better, faster, stronger. A starting PL that simply blows the others out've the water, a big beam that charges fairly quickly and annihilates everything in its wake, a starting speed that is able to compete with TRANSED Trunks and Piccolo, health that beats everyone else out've the water (and almost anyone else even when transed), the ability to heal should you find a hidey hole and need to heal, a laser which does considerably more than 2 hp/second depending on your PL (that's not as fast as you'd think, I know what some of you are trying to say, but it would take almost a min. to kill the average charecter if that were true,) and the ability to either gain full health, a major PL increase, or 40 Hp and a large PL increase should someone die from that hitscan attack, the second fastest trans along with the most health at that point, all the benifits of not being able to untrans, and to top it all off, the longest run on sentence I have ever typed in my life describing him. Furthermore, his trans really isn't all that "late" as you'll be beating the stuffing out of everyone you fight up to that point. They'll probably trans about 100-500k before you can, and you can still hold your own at that point. He's basically, "Win mode."
Well, I guess this turned into more of a charecter analysis thread for me than a "Explaining what's wrong with Buu" thing, but I'm sure you'll all get the point from this post.