lol, the presenter sounds like such a geek xD, I hope he got good pay xD
Seen it though, and its gewd, maybe ill get ps3 just for that
Edit: I just noticed something now, the responses are too fast, making it unreal, that is because the object has no real weight and the proportions of movement are too fast. For example: a baseball video game as the hitter will be hard since the bat has some weight which helps you because the bat doesn't get all that crazy with its motion, you have some slower motion than the bat was weightless.
They either can fix it like so: The video game itself will have a weight simulator for each weapon, item, whatever (I don't think it will work well because outside of the game the player will feel its not synchronized)
They can give with the sensor stick, when you buy it, some weights, to fit it by the game you play and how comfort it is for you. Maybe they can make it so you can put the weights inside the stick.
The last thing that comes to mind is that they can have inside the stick some weights, which somehow could be triggered by the video game itself when you play it. Each video game will use a certain amount to make it realistic.
Should I call Sony now and tell them that?