BTL - Vegeface!

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=0 extreme WIP, started with a naked model, and progressed.... and well yeah... im ashamed to say, but its 2800 polies atm... im gonna have to cut it down... at least a lil :X

btw, there are tons of errors, so i'll be correcting alot... i hopefully will keep this regularly updated
 
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Lookin' pro Davy! I like everything so far. My only crits might be more meat on his arms and pecs.

Anyways, it looks like it's going to be reoccuring on your models, so maybe it's just your style, but as on your Goku, this Vegeta seems to have a missing jawbone. And by that I mean under his nose everything seems really short and cut off. I'd say elongate it some, other then that fantastic start.
 
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for the animation part of it, since im the BTL animator guy. all i can say is try to cut down on the polys on the shoulder area,

also about your gohan models, are the bodys on each of them the same? itd save me alot of time if i could just swap out heads
 
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David, its looking amazing so far. This Vegeta will pwn if I am not mistaken. So far all i can say is, do what Kama said and things should be going well. Can't wait to see you build the USSJ Vegeta and the SSJ4.
 
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looks awsome dave! my main concern is the shoulders, you seem to have the shoulder joint centering from 1 vertex, when it should really flow around. otherwise your restricting the movement to one axis, whereas a real shoulder moves all over the place.
 
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Its been a while since Ive seen something from you Davidskiwan. Lookin sharp so far.
 
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That.... is one of the best Vegeta models I have ever seen. I wouldn't mind Vegeta being a bit beefier in the pecs area. But other than that.... wow.
 
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Indeed that be hawt. Yeah, im thinking a little more meat on his pecs and/or biceps would balance out his his legs.
 
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Yeah the legs seems good, maybe a little too much on the side view, not sure.
 
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looken great skiwan, Keep it up, <3 the ab area, you can clearly see what the models doing, looks great.

as far as the shoulders go, thats pretty simple to change it coming from one vert. I'm sure you've already fixed that by now =p
 
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hahahah xD you see? lookin pretty nice... lol i said that you own at it ;)

gj!
 
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I think the model is just great except the knee looks kinda funny to me and put more muscle on his arms but everything else looks just perfect.
 
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i'm with gir on this one, the sholder looks off, but otherwise it's a VERY nice model all around, great job man!
 
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damn,i don't have the guts to post an update on my vegeta cause you'rs is soooo kick-ass =(.His hair has to many spikes.To bad that the polycount is to high for hl1 and that you'll have to remove some detail's.I'm loving the shape,looks perfect.dave,you'r a VERY tallented guy,i wish my skills were that pwn.can't wait to see the skin.
 
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eh somethings up with the jaw, cant place it though it just seems short

other than that and whatever the guys above me said, excellent
 
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Topvegeta: OMAIWAAA... (you!!).. wTF!!! MESA SO UGLYS!
lower vegeta: YAZZAAA! (wooot!)

basicly: scale the head a little.
ignore them crappy stuff i was bored :p

edit: forgot to mention but the hair could use some shape alterign as well.. youre the artist you should know what i mean ;-)
 
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ShadyD said:


Topvegeta: OMAIWAAA... (you!!).. wTF!!! MESA SO UGLYS!
lower vegeta: YAZZAAA! (wooot!)

basicly: scale the head a little.
ignore them crappy stuff i was bored :p

edit: forgot to mention but the hair could use some shape alterign as well.. youre the artist you should know what i mean ;-)

me degrees... the mesh is at all like vegeta should look like...
 
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i love it, the anatomy is great and the detail is superb for the polycount. do as gir says and fix up the shoulders. other than that, you get my seal of approval
 

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