Okay, i messed up on the first attempt on typing this post, so i'll make this simple.
in worldcraft, you can make a breakable entity. If you were to turn the ground into a layer of a big breakable entity. You could lay it out in a '3d' bullseye sorta thingy.
example:
{top view}
__________A A A
_________A B B A
________A B C B A
_______A B C D C B A
________A B C B A
_________A B B A
__________A A A
Okie Dokie, the A's represent the lolly pop guil-...sorry, 530 in the A M, would represnt the higher HP (toughest to break) of the breakable entity, the D would be the weakest (easily broken)
SO! if you were to hit this with a weak shot, only the center would break, i you were to hit it with, say a HUGE blast, it would desimate the entire crater area.
And useing Trunk's Burning Attack, you might be able to hurt the weakest part, the D area.
in worldcraft, you can make a breakable entity. If you were to turn the ground into a layer of a big breakable entity. You could lay it out in a '3d' bullseye sorta thingy.
example:
{top view}
__________A A A
_________A B B A
________A B C B A
_______A B C D C B A
________A B C B A
_________A B B A
__________A A A
Okie Dokie, the A's represent the lolly pop guil-...sorry, 530 in the A M, would represnt the higher HP (toughest to break) of the breakable entity, the D would be the weakest (easily broken)
SO! if you were to hit this with a weak shot, only the center would break, i you were to hit it with, say a HUGE blast, it would desimate the entire crater area.
And useing Trunk's Burning Attack, you might be able to hurt the weakest part, the D area.
Thank you very much, Elvis has left the building.