blow thingsa up

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how do i make a map so things can be blown up? or destroyed..
 
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I know you from somewhere.. you cant make things blow up because the HL engine dun allow it.
 
Lost in space
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What?! Of course you can make things blow up...
You make objects breakable by tying them to the entity func_breakable.
You set a Strength (ammount of damage the object takes before it breaks/explodes), Material type, and Explode magnitude here (set to 0 if you want the object to just break, not explode), among many other attributes.
Just don't make many objects breakable/explodable because that won't be gentle to the r_speeds of the map.
Making something like a breakable wall in a map to hide an easter egg is fine, making a room full of many, many breakable/explodable boxes wouldn't be.
Just experiment, and good luck.
 
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SWEET!!!! thanx so much !!! -sings- have i ever told you that your my heroooooooo...........lol
 

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