Force Pit Member
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- Nov 29, 2005
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I got this idea from these 2 fighting games if anyone here has played them somewhat. In the Dead or Alive series and Super Smash Brothers Melee game they both use the block feature, like esf. But in those 2 games, the block can be countered by a throw. It adds balance because it keeps the block from being overpowered.
In esf I think it would be a good idea to be able to throw someone who is blocking. It does not have to be a long throw, but allow a quick throw instead. It will keep players on the edge because if they block too much , more experienced players will keep throwing them around.
On a side note, in the design documents it is mentioned that when a player is blocking and is hit by basic melee, he is pushed backwards to keep players from going immediately into advanced melee. That can be left the same too because it also works with this idea.
In esf I think it would be a good idea to be able to throw someone who is blocking. It does not have to be a long throw, but allow a quick throw instead. It will keep players on the edge because if they block too much , more experienced players will keep throwing them around.
On a side note, in the design documents it is mentioned that when a player is blocking and is hit by basic melee, he is pushed backwards to keep players from going immediately into advanced melee. That can be left the same too because it also works with this idea.