Block Struggleing Suggestion (VERY Good Idea!)

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ok in my opinion i LOVE how you can block very large attacks with your hands and try to send them back but how about instead of crossing your arms you hold out your hands like in the show. If your losing, your arms start to bend (depending on how much your losing is the angle of your arms) But if your winning and you almost have your oppoent beat your arms are FULLY stretched out (looking like your actually pushing the blast back)

anyone get what im saying?
 
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yes, but i thought they were already adding this animation for when you block struggle
 
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Hm, not a bad idea, but would there be a way to implement this into HL1?
 
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Kaination said:
Hm, not a bad idea, but would there be a way to implement this into HL1?
Well, if you don't implement the arm's angle variation dependant on win/lose, and instead just want a character to have his arms stretched out instead of crossed in front, the way it is now, it just requires a simple animation change. The variable angle thing would need extra coding of course.
 
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hmm, that would be cool, why not make it in a way, I don't know how though to have the block animation like now but in sertain events then this happens, like with a ball it blocks and with a beam he uses his arms like this.
 

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