idea 1 : well , as we all know , the melee is not a complicated thing to use , most people rather melee then beam or anything else , ok ok im cutting to the chace , the melee has 3 options , one is a backflip kick that sends ure opponet way up to the sky , the other one is a two hand hammer strike that nails ure opponet to the ground , and the third is a usuall kick/punch/head ram ( depends on who ure playing with ) attack . my ideas is to expend the options that melee has , for example ,instead of 3 attacks there should be hmm lets say about 3 more , and u can combo with them , lets say .. kick/punch/kick , and the last attack will send the enemy to the ground , the combo will of course do more damage then a usuall kick or a punch , i think its a pretty good idea , anyway , combos is the key word here , and anyway where's the fun of hitting some1 and sending him flying after one hit ? i think its much more fun to make a combo on some1 , and it could be a good way to seperate skilled players and noobs cuz as we all know sometimes noobs own this game and abuse the melee like hell
idea 2 : hmmm ... oh yes , how many times did it happen to u guys that 2 dudes fly to ure direction .. and then u melee one and comes the other one ( the one u didnt lock on him ) and melees u in the back , aint that a ***** ?
so my sugggestion is to configure melee in keys , and to remove the locking feature , i know it will be more complicated but im sure that if the keys will be configured for example v : swoop , b : kick , n : punch , or something like that and it could be a good idea for the combos , anyway the targeting system is ok , but i think people can do much better without it .
idea 3 : well actually its an extension of idea 2 , to configure the melee as a key , and then u could have melee and a beam attack in the same time , wouldnt it be fun to send some1 flying 3 miles away from u and while he is flying to shoot a kame at him ? wouldnt it be fun ? i know it will
and for the 1's who will say that its posssible , its not , cuz any1 who is not a noob knows that u can recover from a melee hit in about .. 2 -4 seconds ..
so those were my ideas hope u like em '
idea 2 : hmmm ... oh yes , how many times did it happen to u guys that 2 dudes fly to ure direction .. and then u melee one and comes the other one ( the one u didnt lock on him ) and melees u in the back , aint that a ***** ?
so my sugggestion is to configure melee in keys , and to remove the locking feature , i know it will be more complicated but im sure that if the keys will be configured for example v : swoop , b : kick , n : punch , or something like that and it could be a good idea for the combos , anyway the targeting system is ok , but i think people can do much better without it .
idea 3 : well actually its an extension of idea 2 , to configure the melee as a key , and then u could have melee and a beam attack in the same time , wouldnt it be fun to send some1 flying 3 miles away from u and while he is flying to shoot a kame at him ? wouldnt it be fun ? i know it will
and for the 1's who will say that its posssible , its not , cuz any1 who is not a noob knows that u can recover from a melee hit in about .. 2 -4 seconds ..
so those were my ideas hope u like em '