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โ๏ธ HL Verified
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- Feb 10, 2006
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This suggestion is to limit beam spamming and make signature beams/blasts harder to kill with. Tbh, I like the radius and damage specials do now. Large beams should be able to kill in one hit and it looks just like the show when an explosion is big enough to engulf 6 players in the same general area. So, I suggest the ratio of damage to radius be changed. Simple graph:
The strong damage is good as it is now I think. Meduim wouldnt do as much and weak should do about the same as a maximum charged generic beam. Ingame it would look like this:
If the beam had detonated or connected from this range you would be dealt the same damage dealt now, you would be killed.
If you were in the highlighted position you would be in the medium damage zone and lose maybe half/two thirds of your health. One and a half players length further you would be in the weak zone.
This is also more true to the show, for example; when vegeta used final flash against cell and destroyed half of his body, android 16 was standing right next to him but was not killed. Same for most of the show, they were never killed by splash damage.
What do you think?
The strong damage is good as it is now I think. Meduim wouldnt do as much and weak should do about the same as a maximum charged generic beam. Ingame it would look like this:
If the beam had detonated or connected from this range you would be dealt the same damage dealt now, you would be killed.
If you were in the highlighted position you would be in the medium damage zone and lose maybe half/two thirds of your health. One and a half players length further you would be in the weak zone.
This is also more true to the show, for example; when vegeta used final flash against cell and destroyed half of his body, android 16 was standing right next to him but was not killed. Same for most of the show, they were never killed by splash damage.
What do you think?