Its Vegeta. Some translations are written as Bejita due to the japanese pronounciation.Never heard of him ^^.
I'm kidding, looking good so far!
Is anyone else struggling with this comment?are you going for low or high poly? if low poly, it's too high, if high poly, it's too low.
Haha I know, I know- See the good thing about working in quads is the work flow- I can take out / add detail in really easily- since this model is a wip and all.are you going for low or high poly? if low poly, it's too high, if high poly, it's too low.
if low poly, focus on form and shape, over keeping everything quadded, sure, it's good to have neatness. but in low poly it's all about shape.
if it's high poly, add more geometry, really start to tighten things out, work on your seams and hard edges etc.
medeocre work at best.
Nice job. You could flatten those straps a bit IMO.
ITS OVER 9000!!!What's the poly limit for 1.3 models?
specialy the arms... those look very wrong (wheres style comment)why so much detail in the armour, but so little in everything else? you need to learn how to work with edge looping, beveling, and chamfering too. it still looks like you're totally lost between high and low poly work.
you've got detail on there that will never be seen geometrically, and could just be textured on, but not enough detail to make a decent high res model.
also, you need to work on your anatomy.