This works 100% on my PC so here goes
The beamjump code has a problem when the user has the jump button pressed,meaning that when you prematurely let go of the spacebar,the beam jumps over its path :/
And continously tapping spacebar would make the beam jump alot,a WHOLE lot.
Worth looking into if you like fully charging KHH/FF
Diagram
Without letting go of spacebar prematurely == You already know that
Letting go of the spacebar prematurely when the beam is shot
Badly drawn but you get the idea :/
The beamjump code has a problem when the user has the jump button pressed,meaning that when you prematurely let go of the spacebar,the beam jumps over its path :/
And continously tapping spacebar would make the beam jump alot,a WHOLE lot.
Worth looking into if you like fully charging KHH/FF
Diagram
Without letting go of spacebar prematurely == You already know that
Letting go of the spacebar prematurely when the beam is shot
Code:
O
/
/
/--- \ /
/ \ /
/ \ /
\/
Legend:
O - Player
/ and \ - Beam path
45 degree angle is when you let go of spacebar