New Member
- Joined
- Dec 24, 2002
- Messages
- 736
- Best answers
- 0
Wow, ok this is the first suggestion I have posted in months, and here my through.
Ok, first things first I have to tell you all how much I hate beam explosions. They are ridiculous and never happened in the show and because of this PS struggles totally suck before in the end both player dies anyways so there is no point.
This idea is to replace explosions, because they suck and will always suck no matter how great ESF becomes.
OK, we all know how in the series dodging a kamehame wasnt always a cake walk and it was usually unavoidable. Well, in ESF it seems anyone who puts any effort into it can dodge any beam and the only way people get killed by them are if they dont see them or because of the stupid detonation cheapness.
What I propose is that the ESF Team increases the volume of the beams so that they are less easy to avouid. I do NOOOOT mean visible volume cuz that would just increae lag. There should be an invisible aura of extra volume around each beam so even if your not directly on the beam you can still be hit by it. The higher your powerlvl and more you charge into it the bigger the invisble volume around the beam. So when your Vegeta with 10 million PL and fully charging a FF the only way for someone to avoid it would be to teleport or swoop as far out of the way as possible because the beam would take up a circumference of like 200 feet. Then you wouldnt have to rely on explosion radius to get someone and there will be no more "detonating".
This will solve a lot of unrealistic problems such as 600,000 PL Krillin's dodging kamehame's from people with 2 million+ PL.
Note the following changes I am suggesting:
-No more explosions
-No more detonation
-Invisble extra volume around beams measured by PL and charge.
Ok, first things first I have to tell you all how much I hate beam explosions. They are ridiculous and never happened in the show and because of this PS struggles totally suck before in the end both player dies anyways so there is no point.
This idea is to replace explosions, because they suck and will always suck no matter how great ESF becomes.
OK, we all know how in the series dodging a kamehame wasnt always a cake walk and it was usually unavoidable. Well, in ESF it seems anyone who puts any effort into it can dodge any beam and the only way people get killed by them are if they dont see them or because of the stupid detonation cheapness.
What I propose is that the ESF Team increases the volume of the beams so that they are less easy to avouid. I do NOOOOT mean visible volume cuz that would just increae lag. There should be an invisible aura of extra volume around each beam so even if your not directly on the beam you can still be hit by it. The higher your powerlvl and more you charge into it the bigger the invisble volume around the beam. So when your Vegeta with 10 million PL and fully charging a FF the only way for someone to avoid it would be to teleport or swoop as far out of the way as possible because the beam would take up a circumference of like 200 feet. Then you wouldnt have to rely on explosion radius to get someone and there will be no more "detonating".
This will solve a lot of unrealistic problems such as 600,000 PL Krillin's dodging kamehame's from people with 2 million+ PL.
Note the following changes I am suggesting:
-No more explosions
-No more detonation
-Invisble extra volume around beams measured by PL and charge.