ReMember
✔️ HL Verified
Hi!
I always loved beam struggles even if they aren't a big part of core gameplay in ESF, but as we all know they looked awkward and turned into a mess if not aimed almost perfectly, and the problem just becomes bigger when you had more than two players to it.
Dunno if the team already has a solution for making beams take a path as direct as possible once in a struggle, this is a must in order to avoid the strange lights shows Beam Struggles turn into to.
Forcing the paths to straighten in all situations may still be visually awkward and entering a beam struggle whichever the angle of attack doesn't make any sense.
My idea is to restrict the angle of contact between two opposing beam heads in order to start a Beam Struggle and make controlled curved beams unable to enter a struggle.
All interactions outside of that angle or area, including the controlled curved beams would have one of these results:
-A KI ball flying off in the resulting direction, like beams on 1.2.3 but uncontrollable;
-In case of a large power difference the strongest beam keeps going unaffected;
-Or in alternative to 1 the result could just be a big explosion and problem solved.
Multiple beam struggles would make the additional beams follow the 1st connected path no matter what or just fail to join due to power diff like in 1.2.3.
Tell me what you guys think
I always loved beam struggles even if they aren't a big part of core gameplay in ESF, but as we all know they looked awkward and turned into a mess if not aimed almost perfectly, and the problem just becomes bigger when you had more than two players to it.
Dunno if the team already has a solution for making beams take a path as direct as possible once in a struggle, this is a must in order to avoid the strange lights shows Beam Struggles turn into to.
Forcing the paths to straighten in all situations may still be visually awkward and entering a beam struggle whichever the angle of attack doesn't make any sense.
My idea is to restrict the angle of contact between two opposing beam heads in order to start a Beam Struggle and make controlled curved beams unable to enter a struggle.
All interactions outside of that angle or area, including the controlled curved beams would have one of these results:
-A KI ball flying off in the resulting direction, like beams on 1.2.3 but uncontrollable;
-In case of a large power difference the strongest beam keeps going unaffected;
-Or in alternative to 1 the result could just be a big explosion and problem solved.
Multiple beam struggles would make the additional beams follow the 1st connected path no matter what or just fail to join due to power diff like in 1.2.3.
Tell me what you guys think
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