New Member
💻 Oldtimer
- Joined
- Jun 8, 2004
- Messages
- 5,216
- Best answers
- 0
I was thinking, to make beamjumping more fluid (and more), how about having beam propel you along in midair without the beamhead even needing to make contact with a brush.
The way it would work is if you fire in midair, instead of floating there holding SPACE (Jump button) waiting for the beam to hit the map so you can beamjump, the beam will push you along.
The top row of this diagram is the current system. The bottom one is my system:
This means you can choose whether to propel yourself along or not, depending on whether you hold SPACE while firing your beam. If you want to fire in midair and not be propelled (to hit someone with your attack), don't hold spacebar.
Theres more, when propelled, anything that gets in your path takes an unblockable basic melee hit. This knocks you out of the beamjump and sends the target flying. The reason I suggest unblockable is because:
a) The odds of hitting someone with it are very low.
b) Piccolo couldn't block it when Goku did it in Dragonball (Nostalgia ftw o/)
To summarise, it allows you to beamjump before the beamhead makes contact with anything.
The way it would work is if you fire in midair, instead of floating there holding SPACE (Jump button) waiting for the beam to hit the map so you can beamjump, the beam will push you along.
The top row of this diagram is the current system. The bottom one is my system:
This means you can choose whether to propel yourself along or not, depending on whether you hold SPACE while firing your beam. If you want to fire in midair and not be propelled (to hit someone with your attack), don't hold spacebar.
Theres more, when propelled, anything that gets in your path takes an unblockable basic melee hit. This knocks you out of the beamjump and sends the target flying. The reason I suggest unblockable is because:
a) The odds of hitting someone with it are very low.
b) Piccolo couldn't block it when Goku did it in Dragonball (Nostalgia ftw o/)
To summarise, it allows you to beamjump before the beamhead makes contact with anything.