Imo the new beam jump speed isnt too great, I prefered the old one, however, I always disliked there was just no limit to how far you traveled with it. Imo beamjump should work like the following:
1) charge beam to desired point
2) shoot into surface holding jump
3) propels you away from surface at a fast speed, untill the charge in the beam goes to the bottom (say you charge up a beam half way, the bar goes from half way down to nothing)
4) beamjump stops
This'd put an end to the minimal charged generic beam use to get you from one side of the map to the other and also make it a bit more useful than it is now (speed wise)
1) charge beam to desired point
2) shoot into surface holding jump
3) propels you away from surface at a fast speed, untill the charge in the beam goes to the bottom (say you charge up a beam half way, the bar goes from half way down to nothing)
4) beamjump stops
This'd put an end to the minimal charged generic beam use to get you from one side of the map to the other and also make it a bit more useful than it is now (speed wise)